Fun fact about Season 3 clamping
In many situations in Season 3, because of the way the MMR/LP system was designed, it was more optimal to lose a game then to win it.
I know this may sound counterintuitive but it's true. Many of my friends would be climbing through Silver or Bronze 1 and become clamped. However, for all of us (10+ people) we found that losing one game instantly unclamped us, regardless of how many wins we had won in a row before being clamped.
This is because the clamping system seems to have been designed to prevent you from getting into a tier you don't belong in if you're on a long winning streak, but not if you're playing normally. However, if you're on a long winning streak, isn't that in itself proof that you belong higher then you are as is?
Penalizing long winning streaks only serves to make it more difficult and time consuming to climb divisions, especially when paired with the widely hated promotional series. For example, I peaked out in the fifth game of my gold promo series before falling back to 38 LP Silver 1 after the series collapsed. However, I got that series in the first place by intentionally losing a game at 50 something LP Silver 1 (not intentionally feeding, just intentionally picking a champion I knew I wasn't confident with and hoping that I did badly), which unclamped me and allowed me to hit the promo series in 3 more easy wins.
Here's some simple reforms Riot could implement (regardless of MMR behind the scenes) that would make it always optimal to win in ranked:
-
All wins, regardless of MMR relative to division or relative MMR of teams, should always grant AT LEAST 5 LP. After all, if a player can win 20 ranked games in a row at their current MMR, surely they deserve a promotional series to prove that they belong higher. By making all matches grant a minimum amount of LP, you remove incentives to lose games intentionally to unclamp yourself.
-
All losses, regardless of MMR relative division or relative MMR of teams, should never cost more than 20 LP. This makes it so that if you are winning four times as much as you are losing, you are guaranteed to stay where you are at the very least. Under the current clamping system, you will sometimes have to maintain a 20:1 win loss ratio just to stay where you are, never mind making progress.