Why people play ranked and the one change that could make DQ work

Hyrum Graff·6/24/2016, 5:54:55 PM·12 votes·1,007 views

tl;dr: DQ could work if and only if you can ONLY early LP from queuing solo. And then a bunch of changes to make that work.

Note: This is essentially club ranked version 2. You might be interested in reading that first (warning: it's long) or read this (shorter) first and read that afterward if you want.

This post is meant to be skimmable

Key points are in bold. Read only them if skimming. Normal text will contain arguments that strengthen my key points, but won't introduce new points, so you can skip them if skimming.

Reasons people played ranked:

And how those relate to SQ vs DQ

  1. For the rank. People want prove how good they are, to themself and to others. This is an intensely solo experience.
    • If you're playing with friends, how do you know whether you deserve the rank or whether they're carrying you?
    • If others can reach your rank by playing with friends, how do you know what your rank is worth?
    • Bottom line: Individual rank can only be meaningful if it is achieved by queueing solo. And it has to be ranked. Duh.
  2. To improve. When your opponents are not trying their hardest, they won't punish you as harshly for mistakes, so it's easy to get sloppy.
    • Queueing in a group doesn't prevent you from improving, as long as your opponents are trying their best.
    • Queueing solo gives you feedback to let you know you're improving (rising rank).
      • Champion mastery grades also do this somewhat.
    • Bottom line: In order to improve, queueing solo isn't necessary, though it has some advantages. It is necessary to have opponents who want to win above all else.
  3. For the intensity.
    • I said something similar a year ago: I play ranked because it's fun to win against people who are trying their hardest.
    • Playing in and against a coordinated premade 5 can be more intense than playing solo.
      • Same for smaller premades, but at the expense of the solo player(s), at least until we get voice chat.
    • Also requires everyone to be trying their hardest.
    • Bottom line: Intensity benefits from a premade experience, as long as everyone is tryharding.
  4. For "The Solo Experience". Carrying through mediation can be really rewarding.
    • When there's no conflict, you can't mediate.
    • It's not for everyone, but there are people (like myself) who enjoy this.
      • I used to start every lobby with "Good evening, everybody. My prefs are mid > supp > top > adc > jg. What are your prefs?" Those three sentences carried me out of silver harder than anything I ever did in game.
    • Bottom Line: You can't have a solo experience in a premade environment.

Riot added DQ because of #3

People wanted the ability to experience that intensity with friends. As I said in my post about club ranked, ranked 5's were a failure in that respect.

I thought DQ couldn't work because of #4

In some ways, I was right. But *I overlooked something: you don't have to offer a solo experience in ranked. * Riot could offer an unranked solo-only mode, like a revamped Team Builder, for people who want to be sheep-herders.

DQ is vulnerable without #1

#2 and #3 exist because ranked is tryhard and competitive. So while they also contribute to ranked being tryhard & competitive, they wouldn't revive ranked if people ever stopped caring. Say, because of a balance catastrophe. They're vulnerable.

#1 will always give people a reason to try. At least, as long as people continue to care about their rank. Right now, though, DQ devalues your personal rank. That's why people are saying DQ could kill ranked. *If DQ doesn't give people a reason to care about their rank in it, DQ becomes vulnerable. * That doesn't mean it will die right away, it means it's possible for it to die, which is scary nonetheless.

Remember in the roundtable, when Riot said they don't think SQ can coexist with DQ? It's not just because DQ needs solos for matchmaking. It's also because SQ will offer a rank that's more valuable than your DQ rank, so why should people continue to care about their DQ rank? DQ becomes vulnerable. And bad queue times/balance because solos have left is exactly the type of thing that can kill a vulnerable queue, turning DQ into the next team ranked.

Does #1 require SQ? Actually, no.

It seems like common sense, that a solo rank requires a solo queue. But there's something we've forgotten: there's actually two parts to ranked: the queue and the ladder. As long as you earned your rank exclusively by queueing solo, and you're only being ranked against people who exclusively queue solo, the integrity of your rank is preserved, even if the queue also contains premades (as long as you're not being ranked against those premades). The solution: you can only earn LP/rank by queueing solo.

Competitiveness in premades remains vulnerable

Since we've given #1 exclusively to solos, premades only have #2 and #3 left. As we said earlier, that's not sustainable; if there's a balance catastrophe and premades stop caring, there's little reason for them to start again.

A new reason for premades to care about ranked: club prestige

We need a permanent reason like #1 for premades to care about winning. Introducing the prestige system

  • When you queue in a premade, you earn prestige for the club whose tag you're repping. You earn the same amount of prestige as you would have earned LP.

  • Clubs are now organized into Leagues based on the number of people in them. Leagues are removed from the solo ladder.

    • Clubs are ranked against others in their League based on how much prestige their members have earned this season.
      • There is an end of season reward for being in a highly ranked club (say, the top 25% of its league).
      • I'm considering changing this to a playoff/bracket style competition at the end of season, to remove the feeling of "Our club is behind so many points, we'll never catch up. So why should I bother playing ranked?". There might be a better solution, though (like different rewards at different levels, so there's always something to go for); I'm still working out the details.
  • Ranked restrictions use your Solo Ladder rank, plus a modifier based on your performance in premades.

    • For the sake of brevity, I'm going to omit the details of how this modifier works. I'll probably end up explaining it in a comment and adding it to the FAQ.

Other advantages and misc QoL improvements

This version retains the key element that makes club ranked great (the prestige system), stays MUCH simpler, and avoids separating queues (for better matchmaking, and also increased chances of this actually happening). Of course I'd also keep the various QoL improvements, like public club chat rooms and larger clubs.

Credit where it's due

This was my original thought, but original thoughts don't mean much unless you figure out the details. I figured out most of the details in this post with Daen.

Questions, Comments, Concerns?

I'll reply to as many comments as I can find time for, and add common and/or insightful ones to the FAQ.

FAQ

11 Comments

Aids cuz League6/25/2016, 5:52:44 AM3 votes

Or remove it and give us SoloQ

TNHA Baritone6/24/2016, 7:00:57 PM1 votes

I voted Other:

I was unsure what you meant by Live DQ + SQ

Would they have different ranks (like how 5s was different from Solo/Duo)?

hawaii tide6/24/2016, 8:54:31 PM1 votes

extremely well formatted sadly riot won't listen because they don't listen to negative criticism.

Mirkhail6/25/2016, 9:59:26 AM1 votes

I honestly don't agree with all your point and i would like a meaning full discussion:

  1. If people care to know how good they are there will be no boosted players or system, a lot of people don't really want to know how good they are but instead they want the rank they think they deserve or they want to show their rank since a higher rank make you feel superior even if you do not deserve it (boosting) Also lol is a team game there is never a solo carry, an adc can't carry without a good support and vice-versa, everyone have to do something to win a game. Playing with friends is still very competitive, communication and synergy are the keys for a win, you have to play with your friends and you can't simple getting carried. The problem are smurf who queque with lower elo friends to boost then, since they should not play at that rank they play an unfair game for both teams (smurf in general are a problem since even without dq they still influence the matchmaking in an unfair way).

  2. I agree that to improve you need a competitive environment, both for premades and solo.

  3. I can't see the point, everyone play ranked for different reason, the first the rank itself probably.

The Club prestige is a good idea to help make premade more competitive but removing the possibility to earn rank if you are premade and not in a club is a bad idea, as you said people play ranked for a few reason but one of the most important is the rank itself, without it only a small part of the premade would play ranked because every solo will play like a ranked but for then it would be a normal.

The problem of dq is the fact that playing as premade is more optimal than playing as solo and that creates an unfair environment for the solo player

DeathBurst7/7/2016, 5:06:12 PM1 votes

Hey, yet another great post, thanks man.

Does #1 require SQ? Actually, no.

It seems like common sense, that a solo rank requires a solo queue. But there's something we've forgotten: there's actually two parts to ranked: the queue and the ladder. As long as you earned your rank exclusively by queueing solo, and you're only being ranked against people who exclusively queue solo, the integrity of your rank is preserved, even if the queue also contains premades (as long as you're not being ranked against those premades). The solution: you can only earn LP/rank by queueing solo.

I must miss something in your reasoning, but if you queue Solo and are matched against other Solo only, how is that not a completely separated Q?

Riot added DQ because of #3

That's most probably a gross simplification. Riot added DQ because players wanted to play in Ranked with their friends, plus a few philosophical considerations about the long term evolution of the game. And players have a large number of reasons to want that, #3 is just one among many. For instance, after a streak of bad luck with horrible teams, I tend to queue with a premade, just because I'm tired of dealing with trolls en ragers. Or I'll queue with a premade because we have an off-meta strat that we cannot pull off solo (I've played a few games as Morde/Urgot botlane, recently). It's not even a problem of coordination, we didn't have any voice chat for that. It's just that you cannot explain convincingly such a strat in 30 s and convince non-premade to go along with it.


Overall, your post is good and hit a number of key ideas, but as long as my first remark ("how is this not 2 completely separated queues?") isn't answered, I cannot support this suggestion at all.

My second remark is less blunt, there is room for discussion, but in the end I still think you should be able to win rankings, not just experienced an intense game, even by queuing with a premade. There is some possibilities of abuse, of course, but I don't feel like I cheated to get my current Rank in the current system, queuing roughly 40% solo - 60% premade.

P.S.: this borders on necro-posting, but I missed the thread the first time around, and you publicized it in your recent poll, so let's revive it.