PVP mode for trying new champion
Problem When trying a new champion, for the first time, you have 2 options:
- PVP
- You're a liability
- You may accidentally throw the game for your hard-working teammates
- Many of us are dragged through losses we should have won because someone else is first-timing a new champion.
or
- Bots
- Just absolutely boring
- Doesn't give insight to how the champion really performs
Solution A new PVP Game Mode: "Champion Testing"
Players are not allowed to queue for this unless they have 10 champions available to them whom they have played 5 times or less. At Character Selection, only the Champions whom they've played 5 times or less are selectable/visible. Once they've played a champion 5 times or more, it is no longer usable in this queue.
The numbers 5 and 10 are of course variables to be determined by Riot game designers.
In short There is a special place where all players are in the match are trying some champions they really haven't learned yet and probably suck on. There is less expectation and flaming if somebody accidentally feeds a bit. Now, when I want to try out Yasuo for my first time, the matchmaking system isn't giving me an opponent expected to rival my main character, who I kick butt with. I no longer resort to the bore of bots to avoid this.
If you like this idea, please vote!
PS - I've already seen logic function which disallows players without some minimum number of available champions, and I've also seen data exports that would indicate you've already got this data available to your developers and ready to implement. From a Project Management perspective, I might be so bold as to presume this is a low-cost (ie. easy) implementation.