Top ten reasons league of legends players are terrible at gaming
First of all, what happened to the forums? This design is really hard on my eyes please riot stop ruining this game.
Now i'll admit it, i'm terrible at carrying people in this game, and hey maybe that makes me terrible at the game as well...
But that being said here are the Top 10 Reasons this game doesn't help to teach people gaming.
- Positive reinforcement for negative actions.
A guy on your team feeds, if you say anything at all, ANYTHING other then "it's okay we'll get em next time" and even that I've been reported for...
instantly the entire team..not the guy who fed, but the entire team yells at you and says you're being hostile and REPORT!!
What this means is no matter what you do in the game, it's okay because "you'll get em next time"
That's not healthy for learning how to play, that just makes every single person think they're amazing at the game & that there mistake wasn't a mistake at all. And if anyone has anything to say about it, they're the ones who are ruining the game...not your own gameplay.
- Wards
I cannot stress this enough, it's like giving people wallhacks in counter-strike and then removing them when they hop into another game and going "wow I can't believe this player doesn't know that an enemy can be behind that wall"
When you allow players an item that simply shows them where enemies are it's like giving people hacks that they can buy in the shop.
Then when they don't have there "wallhacks" they start yelling and complaining that it's the supports fault for not BUYING ENOUGH WALLHACKS.
And that's why they facechecked the bush. Not because of there own ability to predict an enemy being behind a wall...but because "well there wasn't a ward, without my wallhacks I have no idea how to play video games...please give me back my wallhacks so I can play again." Or in league speak that's "WTF EVERYONE BUY WARDS, WE NEED MORE WARDS I mean wallhacks, we need more wallhacks I can't play without my wallhacks.
- Group Teamfighting / Mathamatical Strength in numbers.
I'm not sure what it is about league, perhaps it's the fact that everyone needs wallhacks in order to play...but for some reason players don't understand the concept of grouping up. It's a very simple concept that you can find in other team games like counter-strike 1.6 but when the enemy team has all 5, and you have about 3 people, it's probably not a good idea to fight. But that doesn't stop league players from burning all there skills and running past 4 enemies to try & kill 1....
It's like everyone always has around 3 people who are leeroy jenkins and happy to have chicken.
Maybe...it's because of the first one that we have this problem. Because when someone runs past all 4 players trying to get 1 kill and failing by 1 hp, someone on your team trys to say "hey man wtf, don't dive through the entire enemy team" and everyone else goes REPORTED!!
To the point where when it happens we just go "oh that sucks, hey lets try harder next fight we got this man, i'll CARRY YOU"
Which brings me to #4
- Carrying.
For some reason and i'm not sure why, but everyone seems to think the way you win this game is by carrying your teammates.
Not by, you performing really really well, but by you CARRYING your team to victory.
We used to joke about this in counter-strike. If someone had all the kills, he'd literally type in game. "my back hurts"
The joke is, nobody is supposed to be below .500 and if you are it better be atleast .300 ratio KDA.
In general every single round was about what have you done to help the team.
But not in league...oh nooooo, not in league. League isn't about "have I done my part" league is about "have I done my job, and EVERYONE ELSES" because unless you do EVERYONES JOB, you're not gonna win the game.
People talk about this one a lot, like how come my teammates aren't helping me to win...and people just respond with WTF CARRY THEM!!
That system creates chaos in a gamers mind, they feel like they have to do everything for the team and it's just not fun to play at that point.
In counter-strike you could be like "well we lost..." and if they saw you drop 20 each game, they'd instantly recroute you to a cal MAIN team. like come drop 20 for us!!
Which brings me to #5.
- KDA doesn't matter....
Hey man i'm the tank, i'm supposed to have deaths facepalm
Hey i'm the support, i'm supposed to have deaths facepalm
What kind of a game has a community thinking that dying is a good idea...EVER!? And when you say something like "look at my KDA" everyone responds
GAMES NOT ABOUT KDA IT"S ABOUT TOWERS AND DRAGONS AND NEXUS
yeah we know, but can you be slightly impressed that in a game where you have 12 deaths and I have around 3-4 and I have 11 kills...I might be doing something right...like maybe I know a little bit about this game vs you the guy who died 12 times, without any assists?
No...it's about towers & dragons & nexus, so we should spend entire game not getting any kills and somehow they'll just let us have the towers?
- Your enemy is destroying you, ok lets give them even bigger guns.
What is up with this game and rewarding the side who is winning?
"double kill, triple kill quadra kill" here man that looked kinda hard and you still pulled it off would you like idk 150 more damage and the enemy can have nothing?
In games like counter-strike there is a cap as to how much damage you can do. And guess what, even if you lose a couple rounds you eventually will have enough money to have the same items as the guy who is dropping 20 in game. It creates gasp a fair fight?
really jolly gee willickers batman a fair fight?
Can you imagine if in football, one team scores a touchdown, and now on there next time with the ball they don't have to run 100 yards...now it's just 70 yards....oh wait they scored again, well it's only 40 yards now.....oh wait, ok fine 10 yards.
Meanwhile the other team who is getting demolished has to run even more? like 120 , or 150 , or even 200.....
Boy how annoying that would be, i'd probably hate life as soon as one person starting winning as well and want to just surrender.
which brings me to #7
- SURRENDERING
You gotta be joking...this is left to a vote? I understand the 10-0 skunk rule for little league, but cmon we're gonna vote to give up.
And I said NO! and you still wanna giveup!?
But I don't want to giveup...tough democracy.
How bout everyone can leave and i'll have bots play with me, is that okay? like if you don't want to be here just go i'll finish the game with bots, it's fine heck maybe i'll want to leave as well.
Oh so I have to play with AFKS....
- AFKS
Why is it that when someone LEAVES the game, we don't get a bot to play with? And if we did have a bot, how come I can't take control of the bot? How bout if I die, I can now use the bot.....but while i'm alive the bot will just play well like a bot....better than having an AFK!! and maybe I can give the bot orders, I mean I ping 24/7 anyway to give my useless teammates orders...so having a bot would be nice.
- Chat Filter.
Wow riot really? this is your solution? "you can't talk forever" You do realize giving people an ignore feature they can just mute a person they don't want to talk to or hear from....you don't have to play police and forever stop them from talking, someone else can just hit the mute button.
No...so for this game to work we have to have a government? is that what you're saying...an online video game needs a government with a grand jury the works a justice department everything...all because someone "typed something" that they didn't like on the internet in a game where people are killing other people....really?
- Rubberband effect.
Yup I said it. Even though giving large weapons as a reward is a messed up system, there is a built in rubberband effect.
Heres how it works.
Every single objective on the map that matters at low level stops mattering at around 40 minutes.
At this point all that matters is the next team to get an ACE.
Ace the team in baron pit with 3 inhibs down ya still win the game.
You gotta be joking.
This is the equivallent to one team being up 45-0 and the other team scores 1 touchdown...finally a touchdown...guess what screw 45-7 as the score, lets just make it like when we were kids, next point wins hahahahah we win the game, we spent entire game feeding and doing the wrong thing and losing towers, but we finally did 1 thing right so clearly we're the victors.
In Conclusion: This game is so imbalanced, that it rewards negativity, it encourages people to not care about anyone but themselves, it causes people to become tattle tales, any time you hear anything you don't want to hear you instantly just go "REPORT" you rely on wallhacks to be good at the game and even if you're bad at the game you don't want anyone to tell you how you can improve, you think everyone sucks but you, and when it comes to playing as a team you find yourself thinking that it's based on your role as a player and not based on your overall skill level for that role.
If anyone has a problem with it, it's there fault for thinking they're good when in reality they have to learn how to CARRY everyone else.
This game is so selfish it legit believes people at the top of the ladder are the only reason they won there games in a 5 v 5 game.
Nobody ever thinks that any League Of Legends pro won because of teamwork, they all think that person won the game because they do EVERYTHING in the game.
So when a team loses during a championship series, they don't look at the team as a whole, they look for the one person who didn't do there job to carry and single them out as the reason they lost.
Whereas in other team sports, the main focus is on the team and each players ability to deliver the best they can.
This game does the complete opposite of what it's trying to do, and encourages players to be selfish.
And that really sucks because I love the general concept of the game, I just don't like the government & player base.
If this game was more like the Fighting Game Community or the Counter-Strike 1.6 community, or Team Sports in general, it would have a higher level of play.
Because you would learn from people giving you feedback on how you can improve instead of reporting them for saying anything to you.
But don't worry about it, "we'll get em next time, he's the bad guy for thinking you did anything wrong, you can do no harm, you're a league of legends player, lets buy you some more wallhacks i mean wards and now that you can see the enemy you won't walk into an ambush, here i'll follow you around and make sure you never die I got your back, we all do teamwork OP"
P.S. Bonus Reason #11
- League Player Logic.
"If i somehow got 0/17 though. Id guess that if i still captured many objectives, and defended many of ours, Then id be doing good." --Malevolentslim
, try your best to stay back, get your cs high, that way we can show him how it's done late game."