@RIOT: Rotating queue is an AWESOME idea, love it already, but one question...

Raoul··5 votes·2,957 views

why only on weekends? I mean, wouldnt it make way more sense to say you put a mode in for a week and then change every week? Especialy in ways of balancing, that would make your job so much easier, since you could analyze one week of gameplay, the switch to another mode, and use the data collected to make mode specific changes to balance problem champions.

Dont get me wrong, even if its just on the weekends, I am super happy and hyped, but I just feel like it could be done alot more... efficient :)

Anyway, thank you very much for this upcoming weekend fun

12 Comments

RiotRiot Stephiroth4 votes

Hey Raoul!

Good questions :)

There's a few reasons we have chosen this kind of time frame. Typically the lifetime of the featured game modes (aka the actual activity in the queue) did not really match with the amount of time we were previously putting them on. So the idea is that we're going to more properly line up with the peaks and troughs of the game modes with this schedule.

We chose weekends specifically to make it more accessible to most players. We will be analyzing the data from these runs to inform future runs of the modes!

Also as a note, we're not tied down by the schedule we announced. We're going to be monitoring the queue and activity and making sure that this schedule is appropriate, and if it's not, we'll adjust!

ootay~ Bard ootay~

Quepha4 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=cIfEodbz,discussion-id=PJUEaEmX,comment-id=0002,timestamp=2016-03-08T18:57:29.285+0000)

Hey Raoul!

Good questions :)

There's a few reasons we have chosen this kind of time frame. Typically the lifetime of the featured game modes (aka the actual activity in the queue) did not really match with the amount of time we were previously putting them on. So the idea is that we're going to more properly line up with the peaks and troughs of the game modes with this schedule.

We chose weekends specifically to make it more accessible to most players. We will be analyzing the data from these runs to inform future runs of the modes!

Also as a note, we're not tied down by the schedule we announced. We're going to be monitoring the queue and activity and making sure that this schedule is appropriate, and if it's not, we'll adjust!

ootay~ Bard ootay~

Even if the vast majority of players play on the weekend and they tire of the game mode by monday, there's still going to be a section of the playerbase who have a different schedule and won't be able to play at all. They could easily lose out on their favorite game mode when it shows up on the weekend they have a trip planned, or someone who works a weekend schedule and then misses out on all featured game modes. I would say if even .1% of the games played on a game mode happen during the weekdays, that's still a lot of actual people out there who just didn't have a chance to play the mode otherwise.

RottedApples1 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=cIfEodbz,discussion-id=PJUEaEmX,comment-id=0002,timestamp=2016-03-08T18:57:29.285+0000)

bootay~ Bard bootay~

ftfy :^)

GhastlyGhoulMan2 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=cIfEodbz,discussion-id=PJUEaEmX,comment-id=0002,timestamp=2016-03-08T18:57:29.285+0000)

Hey Raoul!

Good questions :)

There's a few reasons we have chosen this kind of time frame. Typically the lifetime of the featured game modes (aka the actual activity in the queue) did not really match with the amount of time we were previously putting them on. So the idea is that we're going to more properly line up with the peaks and troughs of the game modes with this schedule.

We chose weekends specifically to make it more accessible to most players. We will be analyzing the data from these runs to inform future runs of the modes!

Also as a note, we're not tied down by the schedule we announced. We're going to be monitoring the queue and activity and making sure that this schedule is appropriate, and if it's not, we'll adjust!

ootay~ Bard ootay~

So I get the train of thought of putting game modes up for the "peak" amount of time... but I still disagree with its implementation. Yes, usage of a game mode may go down as time goes on (although no queue can separate me from my one true love URF), but then why not have it on the whole week, then rotate on weekends? Then you're getting not "most" players schedules, but rather practically all players schedules.

If queue activity goes down after 72 hrs, let it go down! There'll be another gamemode to bring it back to "peak activity" in just a few short days.

It just seems that there really is nothing gained from having it on for only the weekends instead of the whole week, except to say you're making a "data driven" decision. Please correct me if I'm wrong though.

RiotRiot Stephiroth2 votes

Hey GhastlyGhoulMan! (Can I just call you Ghastly? :P)

We have some messaging upcoming for this, so I'm not going to go into detail on this for now. Stay tuned for more. :)

GhastlyGhoulMan1 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=cIfEodbz,discussion-id=PJUEaEmX,comment-id=000200020000,timestamp=2016-03-08T21:44:12.676+0000)

Hey GhastlyGhoulMan! (Can I just call you Ghastly? :P)

We have some messaging upcoming for this, so I'm not going to go into detail on this for now. Stay tuned for more. :)

Will do. And yes, Ghastly is fine. Or Haunter. Or Gengar. ;)

RitoInvoker1 votes

Karthus' lay waste cooldown is actually 2 to 2.3 seconds... when it should be 1 second or less [with cdr]

Karthus lay waste AoE range is too large and definitely larger than it was previously

Karthus' lay waste range is not as high as it should be/used to be

Karthus' lay waste activation delay is longer then it used to be.. feels like .7 to .8 seconds instead of .5 or .4 seconds

Wall of pains % reduction is weak as fk until they have an insane amount of magic resistance .. Old Flat amount was way better... they said this was a buff when it was a stealth nerf

Defiles cooldown is way longer then it should be which effects his last hitting power and mana efficiency

Requiems cooldown sucks and it's easy to counter and it's channel time is too f**king long

~Main of Karthus and have been challenger b4 on other accounts

Edit: Defiles AP ratio is garbage.. make it 30% at least ffs

Early on defile consumes a huge chunk of mana which can make getting an early game kill hard sometimes.. It's Range, Damage isn't even that fking powerful for how much mana it chunks early game and late game

Conclusion: fix the bugs, buff karthus

Also STOP Stealth nerfing things.. FFS

PLS FIX... arghh it's frustrating to own him and play him

Guyy Fieri1 votes

Umm....how is this relevant at all

DevlinCrow1 votes

I sense it might be so we don't get bored of them :P And also so we don't use our weekday time (that should be spent working or studying) playing these awesome modes!

Valor Bot1 votes

If these game modes are going to be limited to weekends only (Fri-Mon) then it seems like we're not really going to be seeing as much of them individually as we have in previous years.

Two appearances of URF in one year over two weekends assuming that a 'weekend' means Fri-Mon translates to 8 days of URF per year in total. In the last year we had 14 days of URF alone which is a lot more than what appears to be slated for 2016.

Raoul1 votes

hmmm... well, especially URF gets old pretty quick^^

Billy VoHagen1 votes

You forget that the entire fun of URF is when it comes out, and the couple days after. 2 Weeks of it gets a bit old towards the end.

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