Explain this to me.
How zed takes skill, but akali doesn't?
The only real "Argument" I've heard is that akali is point and click, but that isn't an argument. Not if those point and clicks are all melee range, and she needs to pick and choose when to use any of her abilities far more often and with far far far less windows of oppertunity.
Meanwhile zed can just poke you from a safe range constantly, wait until you're low enough, then ult, all in, and safely get out of dodge of any incoming shots by potential ganks or teammates...
I mean really. He's got speed boosts, dashes (with his shadow) giving him insane mobility and utility, an ult which can't even be removed now, invulnerability/untargettable during this, and just incase he manages to pull a full r%%%%% mc failtard he still has a slow ontop of all that just to ensure he gets away with no issue.
Meanwhile, 1 free pink ward which costs you nothing, and you've just mcfked Akali over for the entire game.
Explain to me how literally waiting for a team fight, all inning, ulting, then dashing out without issue with a very very high chance of getting away without problems takes more skill than someone who is hard countered by a free ingame item, is squishier than Zed, and while yes having a higher burst, does not have a higher all amount damage, and requires near by enemy minions or neutral monsters in sight to even attempt to get out of dodge with.
I'm seriously wondering, because I've yet to hear any intelligent response to this question, or the question of why its ok to nerf QSS and ultimately buffing zed tremendously from this negating any real work around or defense against him, meanwhile Akali can sit there being hard countered by a free item.
Even the old argument of "Well if zed all ins at the wrong time..." doesn't count, as he can still Q out easy peezy with no problem even if he does screw it up a bit, and his windows of oppertunity are much higher by a long shot, while Akali has to sneak her way in to the back line in a meta full of mobility, and items to counter her ontop of more items that hard counter.