A suggestion on handling AFK and rude players

Canada007·12/19/2014, 5:14:06 AM·3 votes·693 views

May I suggest that there is an ability that we can "tag" those players so when we are waiting to play future games that the "matching" skips any games that contains those players listed in our "ignore" or "don't wish to play with"? It helps keep the spirit of friendlies and eventually if those players are pissing off too many people, they will be sitting there waiting for a much longer time than someone who doesn't have any negative 'tags'.
Just my two cents of an idea.

6 Comments

CRUSTY SEA MILF12/19/2014, 5:23:24 AM1 votes

In addition to this, if a player is tagged way too many times they are put in queue with people of equal assholery.

disregardable12/19/2014, 6:02:07 AM1 votes

Nah. Too rife for abuse. I can see them doing this if YOU get displaced from the queue and have to wait to avoid being with someone you tagged, but you can't directly inflict a punishment on someone.

Bandaged Bandit12/19/2014, 7:06:33 AM1 votes

decent idea, but all the bad players will end up getting tagged. kind of unfair them

pcfmYiJC8R12/19/2014, 8:59:10 AM1 votes

I think they should focus more on the report system getting abused and the flawed leave buster system affecting people becfore they start adding in more punishments that will get abused or flag people who it's behind their control.

They already hand out chat restrictions and suspensions like candy. Now they added in you have to win so many draft games before you can even play ranked. This game focuses more on punishing people for bad behavior then rewarding people for good behavior which has been proven to be more affective.

Canada00712/23/2014, 11:42:29 PM1 votes

Thanks for the comments. Perhaps the way to work this is that the ones that get tagged are the ones that get queued off. What I mean is that if I tagged Player X because Player X was rude to me or AFK, then the next time I get queued up for the next game, that Player X gets bumped off my queue and was to wait for the next queue where no one has them tagged.

So basically punish the ones that get tagged not the ones that do the tagging. Of course, there should be some algorithm to make sure people aren't tagging lots of people for nothing. I'm not sure what the magic number would be but something like tag once every 5 games ? It seems to me that at least once every 3 to 5 games, I either get an AFK or a rude player.

Eleshakai12/24/2014, 12:00:26 AM1 votes

This is an awful idea.

  1. It ruins the integrity of matchmaking since it allows you to effectively 'pick and choose' who you play with.
  2. It provides an instant punishment with noa ccountability. You are effectively making someone else wait longer to play based off of your word alone. Which means it can be used out of spite, or for trivial things. Did I steal 2 cs from you as a support? Tagged. Did I tell you to calm down when you were yelling at our teammate? Tagged. Did I not play up to your expectations? Tagged.
  3. It doesn't have any contingent to prevent abuse, especially given that last caveat.

It MIGHT be fair if the tagger were the one waiting longer. YOU are the one being picky, YOU should be the one having to wait, not the person who had no say in the matter(since we've already established there's no accountability). I still would disagree with it, but it might not be as horrid an idea if the tagger were the one punished.