Fixing the Red/Blue (Blue/Purple) Summoner's Rift view disadvantage
Much has been said on the forums concerning the disadvantage suffered by red (purple) side on Summoner's Rift. The reasons why there is a problem can be broken into two parts: Visual, where by having to play with the status bar and map toward the enemy blocks sight, and balance, where the argument concerns the distribution of jungle camps and pathways. Arguments have been made for flipping the map for one side, changing it to be more symmetrical, etc.
However one very simple solution to the view issue is almost never mentioned. The map is currently square, with the side lanes running straight up the sides and right to left and the center lane running diagonally. To give both sides exactly the same viewing angle in all lanes, one need only rotate the map 45 degrees clockwise, to a diamond shape. Then mid will be horizontal and both side lanes will be diagonal, and all players will have the same angle on their lanes.
I realize that actually doing this may not be trivial technically speaking. It may also require some aesthetic work to deal with the rotation and the now empty corners of the map. However it is the most balanced solution to the dilemma that does not require a major game redesign, as, while it does not make the jungle symmetric, it does make sure that all laners have exactly the same view, thus eliminating the issue. The square map is a legacy of the way the WC3 and SC map editors worked, and we should move beyond it in favor of a more balanced and competitive game.