Fixing the Red/Blue (Blue/Purple) Summoner's Rift view disadvantage

Void2258··4 votes·1,710 views

Much has been said on the forums concerning the disadvantage suffered by red (purple) side on Summoner's Rift. The reasons why there is a problem can be broken into two parts: Visual, where by having to play with the status bar and map toward the enemy blocks sight, and balance, where the argument concerns the distribution of jungle camps and pathways. Arguments have been made for flipping the map for one side, changing it to be more symmetrical, etc.

However one very simple solution to the view issue is almost never mentioned. The map is currently square, with the side lanes running straight up the sides and right to left and the center lane running diagonally. To give both sides exactly the same viewing angle in all lanes, one need only rotate the map 45 degrees clockwise, to a diamond shape. Then mid will be horizontal and both side lanes will be diagonal, and all players will have the same angle on their lanes.

I realize that actually doing this may not be trivial technically speaking. It may also require some aesthetic work to deal with the rotation and the now empty corners of the map. However it is the most balanced solution to the dilemma that does not require a major game redesign, as, while it does not make the jungle symmetric, it does make sure that all laners have exactly the same view, thus eliminating the issue. The square map is a legacy of the way the WC3 and SC map editors worked, and we should move beyond it in favor of a more balanced and competitive game.

12 Comments

a lurker above2 votes

Edited report from the forum: It really boggles me that this is still an issue years later. I still have to go with the "Riot Hates Purple" theory. Happy with your unlocked camera, and don't think this is a problem? Check here: http://www.elophant.com/league-of-legends/charts/other?region=all&tier=all Blue has a 10% win rate advantage at all ELO, and at diamond still maintains a 4% advantage. Riot has made several changes to adjust for the lack of symmetry in the map, with little to no change in the win rate differential. They need to acknowledge that the perspective itself is unfair. Unless you are challenger rated you are NOT getting a fair match.

Point: Riot can't flip/rotate the map because it's incomplete. Areas like the back of Baron Nashor's pit aren't modeled. Counterpoint: Riot can release new champs and skins every two weeks, but doesn't have anyone capable of modeling the back side of a rock?

Point: Not enough people play unlocked. Counterpoint: Apparently only 10% of players play unlocked. Last numbers I saw were 70 million accounts. 7 million is a lot of people to ignore. This also doesn't account for how many just stopped playing because they couldn't get used to the camera.

Point: This is a hard problem! Counterpoint: The LoL codebase must be completely fouled up if this isn't a simple project for some dev. The camera already locks, so locking it in a different place relative to the champion shouldn't be hard. Flipping the camera is a matter of reflecting the position vector over the champion's position - probably just multiplying a value by -1. There's not a lot of code involved in throwing a bunch of camera modes in and letting people pick what works best.

Point: Riot does not actually hate purple, but is too busy diving into their Scrooge McDuck money pit to care about anything outside their immediate revenue generators - champs and skins. Counterpoint: Strife and Dawngate both look pretty decent. Both have the player positioned with equal top/bottom visibility. They're still in beta, so maybe they're receptive to input on the camera. Riot, however, has made it pretty clear that Riot Hates Purple.

Cypherous1 votes

"Competative" players play with an unlocked camera which ignores the issue of the bars and hud being in the way, a lot of games also use the same view league does and have done for years even in multiplayer games so its unlikely to change, i used to be annoyed by the hud when i started because i was playing with a locked camera, switched to free camera and never looked back :)

Void22582 votes

I play with a free camera. This has nothing to do with that.

Cypherous1 votes

Then you're aware there is no real disadvantage, as i've said free camera bypasses any perceived disadvantage, as mentioned its extremely unlikely the camera will ever be changed as this viewpoint is considered standard for these types of games and you'll find even dota 2 has the same camera angle, considering this is the nrom and is what people are used to when it comes to games you'll be hard pressed to convince anyone to change it now :)

Void22582 votes

Because the two sides have different ANGLES of view, there is an inherent difference to playing on one side vs the other. For bot, as blue you play primarily horizontally while as red (purple) you play primarily vertically (this is reversed for top); these can be very different due to the isometric view angle onto the field. It affects apparent ability ranges, apparent sizes of skillshots, and apparent movement rates. Of course these are all normalized, but because we do not look from straight above, the visual appearance is different, which can affect how some people play.

Additionally, there is more down-lane distance viewable as blue on bot (red (purple) on top) due to monitors being wider than they are tall. Whether this is a major issue or not depends on the individual player, but for a large number of them it is. It can become significant, though, as the side with a short view can be forced to spend more time moving the screen around.

By rotating the map, the difference in angle is reduced to mirroring and the monitor direction issue is eliminated, reducing the different play experience between sides, although not eliminating it completely due to the jungle asymmetry.

IS1762f773d4918ba8eb3721 votes

The points where players meet (the middle of each lane) offer a diagonal battlefield. This is a good thing because all monitors have the most space diagonally.

If you turn the map by 45°, your camera covers less of the lane. Additionally even less space in Y than in X direction. This works well in Twisted Treeline, because the map is longer in the X direction. But actually this would introduce limited vision for everyone on SR.

Void22582 votes

Obviously some zoom tweaking needed. But even when fighting on the diagonal, the relative view is different fighting up the diagonal than down the diagonal (up = toward purple), and thus playing from one side is different than playing from the other. It would only be identical if we had straight top down view.

The point here is not to show the most space, or even to preserve the exact same amount of viewable space (although that would be ideal). The point is to make the viewing space and angle the same for both sides so neither has an advantage (perceived or actual) based on what side they are.

IS1762f773d4918ba8eb3721 votes

Obviously some zoom tweaking needed.

Even the "slight" zoom tweaks on the Howling Abyss caused players to flame in the beginning. They claimed they missed skillshots because of the new camera. Just imagine this argument on a larger scale - because Summoners Rift is what players are used to since the beta.

If it's a new map I would welcome the change, because everyone starts on the same page. Here's hoping Riot thinks about implementing your camera rotation for the Magma Chamber (1v1 and possible 2v2) announced for Season 4. I would like to see the Magma Chamber as a single-lane Twisted Treeline.

Void22583 votes

While we are on the topic of Howling Abyss, it should also be rotated so the lane is horizontal, for the same reasons.

a lurker above2 votes

ROIT PLZ. Purple visibility is absolutely terrible on HA. Standing to the right of your tower, the UI perfectly covers the lower bush. It's so easy to sit in that bush and punish the locked camera people.

Void22582 votes

Any visual change on SR will require some adjustment by players. Rotation + zoom won't be any worse than just rotation. But it is needed to make things more fair.

IS1762f773d4918ba8eb3721 votes

I originally meant that rotating AND zooming will be even worse to adjust to. Would like to hear Riots policy on this though. They slightly changed the paths into the Jungle last Season, lets see what they are up to this time.

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