MM system is broken

dromb·9/26/2015, 2:40:23 AM·1 votes·837 views
View image: Nimeta

Problem 1: MM system uses only MMR to match up two teams, which will be fusturation to the players, who win many games in a row, while being in low division. it leads to a result where bronze player may play hes promotion games to next tier bronze versus top gold players. Example from live: http://postimg.org/image/yjr7b2xet I need to win 66% of games(3 games out of 5) vs challanger team, to get to gold V

Solution 1: MM system should match you up with players who are +/- 1 your current tier, while using MMR to match you with the best/worst players in that +/-1 tier currently online. AND Divisions and tiers will define current tier maximum and minimum MMR

How will soluton 1 solve the problem: **Example: ** Silver V(MIN.MMR=1100; MAX.MMR=1300) Silver IV(MIN.MMR=1250; MAX.MMR=1450) NB! Overlaps are neccesary so you could be able to play with 1 tier higher/lower tier You are silver V Your MMR: 1200 You win 5 games gain 30 MMR per game, you have 96LP

Now your MMR is 1350, but you wont me matched with higer MMR than 1300, because that is the maximum MMR placement silver V can be + all silver worthy players will be matched with eachother.

Now you win 2 games (+60MMR) and move on to silver IV Now your MMR: 1350 + 60 = 1410 You gain faster LP but still get same MMR in the background. now if you win 4 games, getting your LP on 80, it does 120MMR. Your current MMR = 1530 Silver IV max MMR = 1450 You will be MAX placed vs 1450 MMR players. till the tier changes.

Problem 2: MM system currently makes unfair teams, where 1 team has either WAY higher MMR than the other. How problem 2 appears: It will appear when you win too many games in a row and queue time gets long(5-10 minutes)

Solution 2.1: Solution 1 will fix this. because everyone who reaches to the top silver tier, will be placed with top silver tier players.

Note. On Silver I to Gold V there will be comparison between those 2 Note. On silver V if you lose much, you can be matched with bronze I, because of the overlap in MMR.

Why is it better than system which RIOT is using right now? +positive sides:

  1. Divisions and tiers will be describing your skill better.
  2. People will have more competitive plays on theyr level(no "overrunning" from the other team)
  3. Happy players
  4. interesting games, players will learn better(you wont learn anything, if skill levels are too different) -negative sides:
  5. Queue may be longer for some seconds up to 90 seconds during daytime(the time normal people are awake)

Maybe this is more comfortable to read and describes my ideas better, than the one I wrote before.

Sincerely yours, Valter

11 Comments

dromb9/26/2015, 3:02:00 AM1 votes

Can you answer me RIOT employee?

Shikigami9/26/2015, 3:50:45 AM1 votes

To be honest, this is ranked 3's queue. Nobody ever plays it.

OhBoyItsaMegaman9/26/2015, 4:03:42 AM1 votes

MM system currently makes unfair teams, where 1 team has either WAY higher MMR than the other.

I think you're jumping to conclusions based on op.gg's estimate of MMR. Riot has not revealed the formula they use for calculating MMR, which means that op.gg's is just a guess. Matchmaking puts teams of equal MMR against each other. When you see a team with higher MMR than the other, that's op.gg getting the MMR wrong.

The Silver vs Challenger 3v3 looks like it was played at 2:30 in the morning. Ranked 3v3 is an unpopular queue and you were playing very early in the morning; there may not have been any other teams queued for a game on the entire server.

Matthias91199/26/2015, 4:06:35 AM1 votes

MM system uses only MMR to match up two teams, which will be fusturation to the players, who win many games in a row, while being in low division. it leads to a result where bronze player may play hes promotion games to next tier bronze versus top gold players.

  1. It's very, very hard to stay in Bronze with a Gold MMR unless you deliberately lose your promos over and over. If your MMR is way above where it "should" be for your division, your LP gains become extremely large and your LP losses become extremely small. So basically you'll constantly be in promos even at a 50% winrate, and eventually you'll manage to win 2/3 or 3/5 and get promoted.

  2. At some point, if you get far enough above where your MMR "should" be, the system will automatically promote you. (In the first season with divisions/tiers people thought it was funny to smurf, dodge their promos every time, and work their MMR up to Plat+ while still in Bronze. You can't do that anymore.)

Example from live: http://postimg.org/image/yjr7b2xet I need to win 66% of games(3 games out of 5) vs challanger team, to get to gold V

Is this a newly formed 3s team? If you started a team with established high-MMR players, there may be a limit to how high it can initially place your team, so you might have an MMR much higher than your division at first.

Ranked 3s might also just be wack. Much smaller playerbase than 5s.

Solution 1: MM system should match you up with players who are +/- 1 your current tier, while using MMR to match you with the best/worst players in that +/-1 tier currently online. AND Divisions and tiers will define current tier maximum and minimum MMR

Abusable. Keep dodging or intentionally losing promos and you get to stomp players who are much worse than you. If you eliminate promos and promote/demote based solely on MMR you defeat the whole purpose of the tier/division system.

Problem 2: MM system currently makes unfair teams, where 1 team has either WAY higher MMR than the other.

It does not do this, at least not deliberately. Division/tier is completely ignored by the matchmaker, it always tries to create teams that are close in MMR.

Edit:

I'm not saying Riot shouldn't try to improve its matchmaking, but there are reasons it works the way it does, and you don't seem to fully understand how it works.

dromb9/26/2015, 11:10:23 AM1 votes

Still hoping some RIOT empployee would answer.