Suggestions for Changes to Ranked Queues
In my opinion, there are some immense flaws in the current ranked queue system that need to be addressed. I will do my best to outline them here in the best detail possible in the hopes that someone from Riot actually reads this and does something about it for season 4.
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Matchmaking - during matchmaking, there are so many problems that can arise. a) you end up with a troll that won't communicate or spams or picks champs that don't belong in certain rolls. b) you end up with someone who is complete inflexible and can only play one roll which messes up team compositions if someone else enforces pick order. c) you end up with someone with a terrible attitude that ruins any team morale before the game even starts. I'm sure there are others but these are the ones that pop up consistently. There needs to be a mechanism put in place that allows players to leave games without penalty if one of these cases arises. Obviously this can be abused if not worked properly but something like 1 leave per day would help stop things like this from happening as often, and help people stop losing LP and MMR for reasons beyond their control. There should also be something in place to require the player who left to report the reason for leaving and identify a person so that the tribunal can review the pre-game chat and punish the offending player. Too many games get lost because of this stuff before the games even start and it's very easy to predict. This mechanic would also help in the odd case where someone has to leave a queue for an emergency. That person nor someone else in queue should have their LP reduced and a time ban because of being someone being forced to leave for an emergency - again the reason mechanic would kick in and identify the cause.
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Promotions to new tiers - When a player reaches division 1 of their current tier, clamping starts to occur. This is a much needed mechanic and I think the recent changes to it have made it work exactly the way it should. The whole purpose is to ensure that when being promoted that you can actually play at that level. During those division 1 games, you are generally matched with people in the low end of the tier above you. So for example division 1 bronze players will play division 5 silver players. As you progress and get closer and closer to the promotional series, the ones who consistently perform at a higher level end up getting matched with players from much higher division. For example, a division 1 silver player who is nearing their promotional series would more than likely end up playing with and against people from gold 4 and gold 3. In rare cases, possibly even higher like gold 2. I have witnessed that first hand during my promotional series from bronze to silver where I was playing against silver 3's and 2's consistently. Here is the problem. You work extremely hard to get to where you are, and you're about to get promoted. You win your last needed promotional game and you finally reach the next tier. What happens? You get stuck at the bottom of the barrel with people that don't care, that troll, that aren't skilled enough to really belong there and you just end up tanking. People in division 5 have generally given up hope and really have bad attitudes and develop bad habits. All the gains you made, all the work you put in, for the most part goes to waste because you got used to playing people of a higher caliber and are now forced to play with the bottom of the barrel, even though you have proven that you can play and beat opponents at a much higher level. My suggestion is that there be a little bit more clamping in division 1 so that players can really show that they can play at higher tiers and then when promotion occurs, they get placed in division 3 rather than division 5. This is a 2 part solution. a) this helps players get 100% less discouraged by what they see when promoted to division 5. b) this makes sure that people who actually care and are actually improving actually get the chance to show that and play against people with similar abilities and enjoyment for the game. I went on almost a 10 game winning streak in bronze 1 playing against people 2, 3 or 4 division higher than me (and not just being carried all the time) and when I was promoted to silver 5, I haven't been able to win a game yet (other than duo queue) because of the negativity that dwells there. I proved that could play with higher divisions but I get punished for it and have to toil all over again? This leads to my next point....
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Demotions to different tiers – this is something that needs to be implemented. People get placed in divisions because they get carried through their provisional series games and end up not being able to perform properly when they have to carry. What happens is that they get put in something like gold 2 and then end up losing all their games because they just can't handle the skill at that level. They eventually rank down to division 5 and the whole process mentioned above happens all over again. If demotions occurred, this would almost eliminate the need for my second point about skipping divisions upon promotion. People would actually end up in divisions where they belong. Now obviously the risk here is that 50% of League players end up in Bronze, but this doesn’t have to be the case. There can be a mechanism in place to track a player's losses and if they hit a certain threshold, where their MMR just does not have a chance to continue on in that division, then they get demoted. This has a 2 fold benefit. a) people will lose their unreasonable sense of entitlement where they think that they are better than everyone else because they belong to a certain tier. This type of mentality just breeds negativity. b) this could potentially help stop all of the trolling and negativity that happens throughout the league because people that continue to do so will end up so low in the rankings that they will stop playing or they will just be put with like-minded people and stay there until they change their way of thinking and playing. Obviously there is a downside to this in the form of discouragement if players go on a losing streak, but like I said, there should be something in place to prevent demotions from occurring quickly and make sure that the person actually does belong in a lower division – almost like clamping going the other way. I think the positives of this change would far outweigh the negatives.
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In-game performance – During a game, sometimes things happen and the game gets lost but no matter how well you do, or how much you try to dig your team out of a hole, it has no bearing on the reduction of your MMR or LP. The problem seems to be that the current system doesn't seem take individual skill or gameplay into consideration. I have played so many games where 3 or 4 people are destroying their lanes, we're winning team fights, we have great communication and we have 1 or 2 guys who are just getting crushed (or even worse, disconnect or goes AFK). Now of course that is where teamwork comes in to play but it eventually gets to a point of no return and even though all the other players are playing well, that one person can become a liability and the game gets lost, especially when negativity gets thrown in. It happens all the time and it is unfair to those that were positive, did well and continued to support the team and try to carry the game. I think there needs to be some other mechanic happening in the background to track players attitudes, teamwork, KDA, tower pushing, assists, and any other feature that shows that a player does not deserve to have a reduction in MMR and LP because of someone else – at least not such a severe reduction in LP as seen in some cases. If a player goes AFK or disconnects, there should be loss prevention occurring to stop the team from losing LP or MMR because in reality, they probably did nothing wrong to deserve it.
I think that all of the above-mentioned changes would do wonders to improve the current ranked system and make it more enjoyable for all players at all levels. Please let me know your thoughts on this, as I would love to hear other people's opinions on my suggestions or other things that I may not have thought about.
Thank you for taking the time to read this. Happy gaming to all and good luck on the fields of justice. May season 4 bring us some exciting developments.