Post game stats.

Elite4Runner·9/3/2015, 4:05:11 AM·1 votes·232 views

Why are there not more post game statistics? I would like to see more information at the end of the game. I understand that some things would be difficult to give an accurate statistic on. For example, due to buffs/debuffs things like HP, Mana, Attack Speed, Movement Speed, Attack Damage, Ability Power, Critical Strike Chance, Armor, Armor Penetration, Magic Resist/Penetration will change, but giving things like maximum or even averages per minute would be cool.

Another one that I have actually posted about before I really think would be cool would be 'time in combat.' I am sure that this is a statistic that can be tracked as there are item effects that work based on this, such as item 3117. The reason I ask for this stat is because there have been times where I have felt powerful as an assassin but I noticed that ultimately I did less damage than the carry. I think being able to use these statistics together could help to identify strengths in these roles.

Now for the hail mary request, the ultimate form of post game stats, ... Is really going to come in the form of a question. I honestly would like for someone from Riot to answer this if at all possible (Rito Notice Me!). How much information is really reportable, and how difficult would it be to make this information available, if even for a short period of time? I would really like to see specific damage numbers, at what time, damage type, to who, what ability was used, ... as much information that could be given without needing an actual video. ... Well actually, a built in replay system would be great, but I understand that this is a request that had already been made, and apparently refused.

Ultimately, I'm sure that all of this is a long shot, but I think these additions would be awesome

0 Comments