Dear Riot: "Champion Mastery System Feedback"
Dear Riot Champion Mastery System Team,
As someone who likes to main champs for a good 100+ games to really understand and learn the ins and outs of them, the new Mastery System puzzles me... I played maybe 15-20 games on Leblanc (on my lb only account) and got to the highest tier without much effort (hardly mastery).
I also noticed that the opponent can't see the badges I've earned or the emoticon I have. This is really curious, as why else would they exist? I have no reason to show them to my teammates...they can already see it by default on the loading screen. The only reason I can image you wouldn't want players to be able to show it to opponents is because it could be taken as bm, or something like that. But, if I thought that were the case, I'd imagine you'd have the same issue with all taunts and laugh emotes in the game (Lulu, Lux, and Zed laugh spams are the most bm actions in the game:) I think the emote badges are intended to be something you can show off and be proud of, no?
I'm curious to know what the design intention is, in terms of what the system is trying to accomplish. At the moment, it feels like a very casual metagame that rewards "collection" in the sense that players are encouraged to play each champ 'x' times to gain an overall high mastery score... But the word mastery I think is misleading in this respect. Perhaps champion knowledge or diversity would make sense, but surely not mastery.
I'd like to know your thoughts on where you think the system is at and how it is stacking up against your expectations as well as any changes you are considering to it in the future. A few thoughts I had that may make it a more compelling experience:
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Extend the level curve such that players who have actually invested significant time into the champion are duly noticed and rewarded for their efforts. In my mind, this means 100+ game wins, minimum, on a given champ.
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Make a distinction between players who have played broadly (i.e. have knowledge of many champions) vs players who play deep (are masters of specific champs), and perhaps a special tier for those who have done both (truly dedicated players, pros, etc).
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Allow opponents to see your emoticons in game (can't wait to see emote badge spamming at the start of LCS matches where players show off which champs they are king with :D )
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Expose the stats that are used to grade players in game so they can clearly see their areas of strength/ weakness (i.e. your farm was low or you had too many deaths one game and therefore you got a C). Again, this provides essential feedback and reinforces the idea of the system, allowing players to truly improve and master the champion. This information could be hidden from normal view by default, but similar to the death screen recap, it provides serious players with the information they need so they can respond to it.
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Celebrate the players who are top tier on a given champion or in a specific area in the client somewhere (i.e. the best Azirs, the players with the most skill in terms of champion pool, the most consistent performer, etc.) Granted, that last part is optional, but again, just thinking of really long-term goals for players than can make the system more meaningful. You could also award skins or chromas to players who reach certain thresholds, similar to the victorious skins. And of course, this system would be much more difficult to grok than that one :p
Anyway, would love to know what your plans and thoughts are, as mentioned before (and feel free to point me to existing discussion posts if your thoughts on the matter have already been exposed somewhere and I just missed it).
I do think the system has great potential and I'm looking forward to seeing how it develops in the future.
Cheers,
-Kaz