Champion IP values
I started up League again on a new account awhile back. I was excited to hop back onto ranked until I realized how much it sucks not having any champs and only the 450 champs.
I get it Riot, part of your income is from champion RP purchases on smurf accounts (and since there are so many damn smurfs I imagine it's quite large).
I just want to do some quick math here, feel free to correct any mistakes because I'm not a math genius.
12 champions x 450 IP = 5,400 IP
21 champions x 1350 IP = 28,350 IP
25 champions x 3150 IP = 78,750 IP
43 champions x 4800 IP = 206,400 IP
32 champions x 6300 IP = 201, 600 IP
--------------------------
520,500 IP
Max IP within last 20 games = 108 Min IP within last 20 games = 56 56 + 108 = 164 / 2 = 82 IP per game average
520,500 IP / 82 IP per game = 6,347.56 games
Come on Riot, let's be reasonable. 6,300 games with a 50% Win ratio? I have never played a game that required so much game time to unlock all the playable characters. This doesn't even include if you want to buy runes or not.
Obviously it is going to be less games than 6,300 if you include the first win of the day bonus, and how that player uses it (for instance if a player plays until they win and then stops, they will obtain all the champs with less game time because they only play until they get their bonus at the expense of longer play time on the game. My old account I spent about a year playing (hardcore like 5-10 games a day) and did not even come close to getting all the champs (I think I got about 50 or 60). How can I play a game for an entire year and not be able to play all the characters?
I won't cut it off here and leave it at me complaining, this is a discussion post after all. So what can we do to solve this problem then?
1: IP events. A lot of games that I've played in the past have had 2x events. Will it really hurt to have events on the weekend where we get 2x IP or something? The only problem I see with this is server stability. Idk how much stress the servers could handle, so if it can't handle large influxes of players this may not be a good idea seeing as League is probably the worst game to play with lag.
2: Revalue champions. The chart above shows that most champions are 4800 IP, a few less are 6300, a few less are 3150, about the same amount are 1350 and a select few are 450. I'm not aware as to how Riot decides their champion IP values (best guess would be release date seeing as every champ is 6300 now), but the gap needs closed. After 3150 champs, the amount of IP needed almost triples, and the amount for the 6300 champs is about the same. This means that the ( i think 16 ) champions needed to begin playing ranked is very easy to obtain, but the viable meta champions take much longer to obtain which exacerbates the skill differential between 'veterans' and new players. I would suggest raising the 450 champs to become 1350 so that people have to put in more game time to play ranked (making our bronze and silver games much more competitive) and decreasing the 6300 champs to 4800 6300-4800 = 1500 x 32 champions = 48,000 IP less 1350-450 = 900 x 12 champions = 10,800 IP more 48,000 - 10,800 = 37,200 IP / 82 IP per game = 453.66 less games needed
3: Increase IP given. This is less than ideal because it would put people on the fast track into ranked making smurfing easier to do and putting rookies on the mmr chopping block. This would only be a good idea if the amount of new players is so low that it wouldn't affect too many people, but if that's the case then Riot has bigger problems than making champs more reasonable to obtain.
If anyone has anything to add (suggestions, corrections, agreement) feel free to comment below, this is a discussion after all.
Edit: Something I would like to add here is that it's not just player enjoyment that is affected by how hard it is to obtain champions, but I can't tell you how often in solo Q it would be nice to be able to first pick champions and swap them with teammates. That's not a luxury that many lower to mid ELO summoners can afford, yet something I see in high level play all the time (not just the obvious LCS, but higher level solo Q streams as well)