Concerns about Sivir VU
I have attempted to voice some of the things I didn't like about the update, both visually and gameplay wise, but the Riot presence from those discussions evaporated shortly after my message, so I'm not sure it got through.
While bad ping makes it difficult to play games on PBE as effectively as others, and I can't guarantee my opinions will be free from bias, I have made every effort to keep my feedback fair and grounded if possible.
First of all, I'd like to voice some issues I still have regarding skins:
Classic
My main gripe with this is a complete lack of new splash art. Out of all the VUs I remember, each one has come with a brand new splash art except maybe Master Yi which was less than a year old, so that was more passable. There isn't really any excuse, considering Sivir's current classic SA is about 2 and a half years old. While it may not appear as dated as some others, it's going to be noticeably inconsistent with the new model.
Huntress
There seems to be some serious clipping issues with this skin, especially when idle. The weapon seems to stick into her chest half the time, and it isn't that hard to notice when you look close enough. I'm surprised it hasn't been mentioned already. I'm having trouble getting a screencap of this, but you can see it in any model viewer.
Bandit
This has been mentioned a few times already, but this skin is sorely missing the fifth point on the weapon. Given the last skin I can imagine it can be difficult to make it fit, but this is the main appeal of this skin you'll be making more Splash Art inconsistencies if you ignore it.
And now for my gameplay gripes. I've already spoken of this, but I would like a satisfactory answer to this as so much of this doesn't make sense to me
Passive/Ultimate
A bit weird, but a lot of the problems with these two are the same. I'll talk about the W Attack speed in that ability.
The main assertion made in the feedback thread was that the new Sivir was supposed to fill some kind of niche, but I don't see how that's possible with these two abilities the way they are. Why is that you ask? Because both of these things not only do the same thing for Sivir, but their effects can be replicated by items. Items for Christ's sake.
The passive is dangerously similar to the Furor Enchantment and the reworked Phage/TF. They don't give as much speed, but they work against any target.
I don't see the point of this passive when your short attack range makes hit and run or even dodging Skillshots very difficult. There also isn't much reason to get super close other than to land Q. The passive still feels like a salvage job after Dodge chance was removed, and it needs to offer something new.
As mentioned before, The Ultimate active is just a beefed up Shurelia's active. The only time this Ultimate would be more useful was say for an extended chase or the enemy is throwing a lot of skillshots around. This would be more useful if most other popular carries couldn't chase and get kills just as well with CC or long ranged ultimates.
On a final note, Does she really need all that MS? Especially when the Soft cap means some of it will be wasted. I just think some of the power from these abilities could be better used elsewhere.
Boomerang Blade
I think this on is mostly fairly well balanced, if a bit mana intensive.
Ricochet
There's certainly some interesting potential with this one, but I feel a bit confused with how I'm supposed to use this one. The main ability makes it feel like this is a wave clearing ability, but the tagged on Ultimate effect makes it feel like I'm supposed to use this for a burst of DPS. And unless the enemies are packed tightly together, it will very rarely do both. On top of that, the burst of AS does little to compensate for the poor AS scaling. Most carries will beat her in an all out fight, especially when they can get more use out of their steroids or CC (something Sivir sorely lacks).
Spell Shield
My main problems were with the inconsistency with the lore, but this has been addressed already. I hope that lives up to my expectations.
On a side note, I don't understand why they only buffed the mana gain at later levels when this is typically your "one point wonder" skill. I reckon players are rarely going to see the benefits from this.
In the end, I just don't see what Sivir does better than other carries. She can clear minions pretty well but so can most carries, sorry - marksmen if they're willing to burn mana. Maybe that's why they use the term marksmen now, because Sivir can't possibly carry games any more.
Any feedback on this is welcome, and if you find my comments unfair please explain why that is.