I know league is a big game...
... but I'm reasonably sure it's not 30,000 individual files big.
Yesterday when 5.3 came out, my patcher scanned over 26,000 files in part 2 before it started actually updating the game. I was able to play matches and use League normally.
Today, when I got home, I booted it up to discover it at "33% Calculating Differences" once more.
Over 4 hours later, the file count reads 31,300 and increasing as I type.
This is an incredibly frustrating bug that makes me dread updates, because they usually mean my league will update for several hours and I'll be able to play little to none that day.
Could we get some clarity on why the patcher acts like it does, at the least? I'm not asking for a full fix (although that would be nice), because I understand it would be a lot of work and may even be being worked on right now, but I feel like if I knew the reason my league patcher's file count was higher than the total individual files on my Windows account , I would be more understanding of it.