How to achieve my dream job

kãhuna·1/5/2015, 10:40:38 PM·1 votes·1,248 views
http://rack.2.mshcdn.com/media/ZgkyMDEyLzEyLzA2LzM3L3dhbGttYW5fZnVsLjRBMy5qcGcKcAl0aHVtYgk5NTB4NTM0IwplCWpwZw/8f0750ef/48a/walkman_full.jpg

Hello everyone, I'm Walkmin. I am 16 and an young artist in the making. I started playing league back in late January of 2014 and I have to say League is the best thing that has ever happened to me.

it kicked me out of my depression, I made several new friends and part of the huge league community and gave me a great sense of accomplishment.

Since I am in high school and slowly approaching my last years of school it's time to start thinking of what I want to do in the future.I am a huge nerd and love playing video games and read comics and manga .It took a lot of thinking and I decided I wanted to be involved in the production and development of video games. What better place to work than for the people who brought you the game you solemnly love and filled with people working there with similar interests to mine Riot Games. That is Riot games and League of legends is still a thing when I leave college.

I don't know to much about the video game industry besides X company Makes X games and X bought-out or just shut-down, but does anyone know (maybe a fellow Rioter) know what positions out there for an artist in the game industry and some classes I should take next year to help set me up for my future (hopefully at Riot one day) I am not the best artist but I am willing to work hard for my dream.

P.S the link is a link to a "walkman" the product from the 90's my name is based off of "walkmin"

3 Comments

Muchashca1/7/2015, 10:19:29 AM2 votes

It's a difficult question to answer, but as the lead animator for a small games studio, perhaps I can give you a bit of helpful advice.

The first thing you have to know is that the video games industry doesn't need you. The world will accept all of the doctors and engineers it can get, so long as they reach certain requirements. The games industry isn't like that; it has enough people already, so if you want to be a part of it, you have to be better than the other people also trying to get it. It's cold and unforgiving, but it's best to accept it as a fact.

Second, you should acknowledge that there is no gift. Nobody is a naturally good artist, or programmer, or animator. The best are those that have spent more time doing their craft than the rest. You won't ever get good at making games by playing them, you have to dedicate your time to making them, and a lot of it. You'll need to spend all the time you can afford drawing, illustrating, programming, designing, and animating to be competitive in the industry. I'm glad you're asking as young as you are, because now is the time to start getting serious about it. Start drawing every day, at least for an hour. If it looks terrible, good, draw more. A professor once said that everyone has 100,000 bad drawings inside of them; once you put all of them on paper, you'll begin drawing well. You don't even have to show anyone, just draw for you.

You'll have to spend a lot of time on it to set yourself above the competition. I honestly couldn't tell you how many 17-19 hour days I've spent working on animations or other assets for game projects, I've lost count, but that ended up being the biggest reason I got the position I have now. Many of the animators and modelers working under me are better artists than I am, but my employers knew that I was the one putting in the most time by far, and as a consequence I was the one they could count on to actually bring projects to completion and exceed their expectations.

You'll also be expected to know several parts of the industry well. There are so many talented artists and programmers in the field that those that only do one or the other are having an increasingly difficult time finding jobs. Studios have started looking for people that do both, and can show proficiency in both artistic and technical work.

So, what I would recommend you start doing now- 1- As mentioned, draw. A lot. 2- Start learning the classic principals. Pick up the Animator's Survival Guide by Richard Williams and learn how to make animations feel right, then apply those principals however you can. Try a basic program like ToonBoom Animate, or try getting ahold of the equipment needed to animate on paper. Classic animation may seem a bit unrelated, but even in games it's my bread and butter every day. 3- Learn the basics of good game design and storytelling. I would read Joseph Campbell's Hero with 1000 Faces and watch the youtube series Extra Credits for starters, as well as reading the relevant articles from sites such as Gamasutra. 4- Start learning the software as possible. I use Photoshop, Maya, Zbrush, and Unity on a daily basis, as well as Illustrator, After Effects, C#, and Java scripting frequently. Every one of those takes time to learn. You can find tutorials online for all of them. A few of those have free student editions, and the others you may be able to find at school. Practice by making (very) simple games in Unity. 5- https://www.youtube.com/watch?v=nmdGZk-fF98

That's a lot, but if you invest at least an hour a day to drawing, and another hour or more to some of the other parts, it will all come together faster than you think. Good luck!

Yeliw Morgana1/7/2015, 10:27:40 AM1 votes

Look into several different art courses, graphic design, computer science, and software engineering. I had wanted to go into game design and these are the things that were suggested to me by my counselor. You have to really commit and don't you let anyone tell you that you can't. These courses will not only prepare you for what you want to do (they aren't all you need by any means) but they will also let you know if it is the right course for you. I found out while I love art, I hate doing it on a computer. lol