Two Words that help you Win More

Hyrum Graff··5 votes·742 views

"Future focus"

It's easier to throw than to carry. To win more, you need to stop your team from throwing.

But Graff, I can't control my teammates!

This is why people think ELO hell exists... but they're wrong. People focus on whatever catches their attention, including your communication. If you can draw your team's attention to the right things, they'll make better decisions and throw less.

There is only one question that matters: "What do we need to do between now and blowing up their nexus?" Anything else is a distraction from what you need to do NOW in order to win. The past is only useful for figuring out what to change in the future.

How in the blazes can I get my tilted teammate thinking like that? Do I have to sugar coat everything so I don't hurt my teammates' precious feelings? -.-

Nope! It is about phrasing, though: Are you emphasizing the past, or the future?

  • If you're thinking of saying this...

    • ...try this instead:
  • "Our Vi built offense. -.-" - "Vi, we need a tank now."

  • "Nasus keeps pushing without wards and dying."

    • "Nasus, wait until we have vision to push."
  • "Trist keeps jumping in to the fight"

    • "Trist, save your jump to escape with."
  • "We clumped too tightly and they wombo'd us."

    • "Stay spread out so they can't wombo us."
  • "Holy crap, graves is fed."

    • "We need to burst graves to win teamfghts."
  • "We needed that dragon."

    • "Drag in 1 min."

I don't believe you; this won't make a difference.

You don't have to believe me; you can see for yourself. Play a few games and pay attention to what your team was talking about. Then come back here and share what you found.


edit 4/30/2017: Substantial reformatting and rephrasing (notably, future talk => future focus).

11 Comments

Deep Terror Nami1 votes

Zilean has an unfair advantage and has earned a lifetime ban because of this thread.

Hyrum Graff1 votes

:)

Zmuecat1 votes

I'm sorry, downvote me to hell, but I saw future talk and lost it.

You're right, but it just sounds so stupid when you say it.

Hyrum Graff1 votes

If you've got a suggestion that sounds better, I'm open to them.

I use future talk in my games mostly because it's clear and fast to type.

Zmuecat1 votes

Plan ahead.

Communicate ahead of time.

Talk about the future.

It comes down to the same thing and I wasn't faulting you on the body of your message, I'm just tired and it just sounds silly to me.

Hyrum Graff1 votes

{quoted}

It comes down to the same thing and I wasn't faulting you on the body of your message, I'm just tired and it just sounds silly to me.

I understood! I'm super tired, too (going to bed as soon as I hit post).

Plan ahead.

Communicate ahead of time.

Talk about the future.

I left out how I use those words, which maybe means they make less sense: It's mostly when my team is talking about the wrong stuff, I'll say something to the effect of, "If we want to win, let's focus on what we need to do to get there. Past is past. If you're not talking about the future, save it for post game, please." and then if I need to remind them, I'll just say, "Future talk only, please, Xin." or something like that.

Sir ArmaMalum1 votes

Effectively, this is hindsight versus foresight. Hindsight is something used when looking at mistakes or something you or another could do better, but 99% of the time people realize their mistakes (i.e. their screen is gray) and will work to correct them. Being constantly reminded of that mistake they're already aware of is pretty frustrating.

Whereas foresight is about planning ahead and giving solutions. Even under the premise of correcting a mistake, putting it into future tense means you're looking to give solutions instead of obsessing about the mistake itself. (i.e. "next time...", "maybe we can....", "late-game we should..."). Or you and your team is looking to focus on the solution rather than the mistake that had already happened.

Hyrum Graff1 votes

Adding on to this, I'd argue that hindsight has a LOT of value outside of the game, working to improve by analyzing what happened, but very little in-game (and actually hurts your gameplay because it distracts you from the future).

Dingding1231 votes

Fun fact: you can reliably look at a team comp and have a good guess at how successful your team can be lategame regardless of whatever happens.

Hyrum Graff1 votes

{quoted}

Fun fact: you can reliably look at a team comp and have a good guess at how successful your team can be lategame regardless of whatever happens.

Mostly agreed, but I don't think you can tell if you'll make it to lategame or not. That's largely dependent on how well you play. There's also always the chance that someone will get caught out (in a bad tactical decision or something like that) and that'll win or lose the game.

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