Feedback + Suggestion : Health Regen Quints
Currently health regen quints are somewhat lackluster because they are undertuned ; and rightly so. Health regen is a scary statistic that reinforces passive play and is scary and unfair in high quantities too early in the game.
My suggestion is as follows;
Make Health Regen Quints only activate upon receiving or dealing damage ala Fiora's passive. This would allow for higher Health Regen values and reward people who make smart lane trades. This also puts the player at a calculated risk; do I go in to trade to get my health regen going and risk getting ganked or outplayed?
Summary : I would like Health Regen Quints to be more interactive. Make it so they activate only upon receiving and/or giving damage with a champion - then buff their values to reward the risk involved.