Your game encourages toxic behavior and something needs to be done to cure it

Inevitably Vile·12/8/2016, 6:53:18 AM·2 votes·441 views

I was recently given a chat penalty for being toxic, I deserved it honestly, and it also doesn't really bother me. But what does bother me is how this game encourages and fuels toxicity and anger in the community while not punishing those who feed, troll intentionally, use racist ideology. And nor does it reward those who are constantly being placed in poor positions by teammates I.e. A lux that goes 0/18, someone flames or people afk. Looking at it rationally, we are placed in matches with 9 people we don't know (usually) We lack any communication with these people besides the keyboard and a few pings. We're already in a hostile environment because our goal is to kill the other person. Mistakes are not tolerated well as every one of us knows. And it's made worse by the fact that we're not really given any reason to be nice to any one besides the "You might get punished" form of reinforcement. Which if the demographic researchers riot has at their disposal really looked into the psychology of reinforcement would see that punishment is much less effective than rewards for people who do things nice or try to educate the community. So couple an already extremely toxic community, with a toxic game, with all the other myriad of problems this game has and it's a recipe for the worst in people to be brought out. it's a very slippery slope that causes people to boil over. For example, I had a yasuo player purposefully afk. ( I know it was on purpose because he said "Thats it I'm afk" ) He then proceeded to sit in base for the next 20 minutes. This makes everyone in this game angry which just increases the toxicity. This player suffered no punishment and no one on our team received any form of reparations for being forced to endure that. A few games earlier I had a lux who was almost 0/20, this inspires anger, then another game I have a new jungler who I actually try to give advice to who in turn flames me, I in turn flame them. Then the argument escalates to all chat, at that point everyone is being flamed. Then the last game I give my position to a new player to attempt to be nice. At this point I'm fed up with the game because of my previous examples and this person feeds for the match. Which sets me and my duo off after the cesspool of garbage we endured all day. This leads to my chat restriction which now leads me to my sentence of " It also doesn't really bother me" And that's a problem because if it doesn't bother me I have no real reason to improve it. Which leads me to my solution, I know riot has algorithms that can find afks, trolls, etc. But since the community is not getting any better as we all know. And the algorithms aren't doing nearly enough. How about an algorithm that recognizes stress in games. For example. A lux that feeds or people who afk or troll. I know it's not difficult to see that I had a yasuo afk and move in the fountain to avoid punishment. (because he had gold and bought items continuously) This with the assistance of the algorithm can recognize that and in turn give the other 4 people who just had half an hour of their time wasted something when the game gets out, OR another example, I queue Top someone who queued for adc asks if they can take top. I let them have it. And after the game a popup says "We here at riot think it's awesome that you gave your position to someone else here's a token or trinket to show that we notice small gestures of gratitude." OR another small popup saying "Hey we see you just had an afk, we know it sucks, but we wanna inspire kindness in our game so since you were put in a scenario that wasn't fair to you here's an additional key" OR some small token to tell the angry players "yea we know people can be awful, but we have your back" (obviously this could not be used if your duo or trio afk because cheese) This is a fantastic way to say to people that you understand our turmoil. Yea we have the "honor system" But who actually uses it? I imagine few to none use it enough to give people ribbons and the ribbons don't really make anyone feel better even if you manage to get one.

Combined with research that says rewarding is more effective. While punishment only weakens the behavior. Why weaken it when the tools to fix it are right in front of people. I don't see why a system hasn't been implemented to combat the root of toxicity. (I don't know if I'm allowed to post links so I'm not going to about the conditioning behind it.) I don't expect this to get seen by higher up people the power to do something about it. But honestly there needs to be something done about it that isn't a finicky report system. I remember getting the dragon slayer pantheon skin a few years back as a reward for not being toxic and I think as an anniversary thing. And that made me wanna be better. I was excited to get it and be recognized for being nice. But now I just have to worry about getting restricted. That's not the right way to go. Tl;dr This game inspires anger and just makes people more angry the more it's played. People need to know riot has there backs and that they're trying to make the community a better place. Silencing people isn't the way to go. But making it so we feel like we are being listened to is.

0 Comments