Player behavioral Ideals
Hey guys, we've all had that player that was just verbally abusive with no stop, that person that was just overly rude, or that person that just crossed a line telling someone to "kill yourself" (which in no situation should EVER be told to anyone) an idea I had was a system that would temporarily chat restrict a player during a game. Let me explain, Say a player had a bad experience during a specific point in the game and starts going off on his/her team and/or a specified player non-stop with verbal abuse using foul language and slang words, the system would pick up on these ques and after so many "counters" the player would receive a temporary chat restriction for a specified amount of time, say three minutes, or until the end of the game. Now obviously, there is a mute button for a reason, yet in some cases this doesn't stop some people to get sucked into being abused and not muting. The system would allow for the player that has been heavily verbally abusing whomever to take a "time-out" and re-asses, and if the player keeps on after the timer ends, a longer more permanent (until the game ends) could take effect. As of right now I'm more of the "What" is it going to do rather than "How" its going to do it. This system could prevent a lot of verbal abuse issues (in the more severe cases). What do you guys think? Help me Combat Player Toxicity in the community! Thanks!