Respecting and Fearing enemy champs, and its impact on gameplay.
Couldn't hurt to post this here. Stuck it under misc cause I have no clue where else I'd stick it. Also it's long, though there's a tl:dr at the end if you really just want the jist I guess.
Disclosure: This is based mostly on anecdotal evidence based on trends and personal experience, so take it as you will, though it'd be interesting if there was a way to get metrics on something like this.
I have been mulling over the idea Respect in league of legends. Not like, respect of other players in the social sense, but the respect that a champion demands that in turn affects the way opponents play against them. Of the top of my head an example would be Leona/Draven in bot lane. This is a really powerful and snowbally lane, and because of this, the opposing lane is usually forced to play conservatively and won't take as many risks against the draven and leona out of fear of being outtraded or killed. This is what I mean by respect. If the enemy lane isn't taking risks or being aggressive against you, they are respecting your space and strength.
Forcing your opponent to respect you occurs in two ways. One is a bit hard but straightforward. It's essentially good and aggressive play. Out-trading and outplaying your lane opponent puts you on the fast track of making your opponent fear and respect you. Beating them without jungle assistance, or as a jungler, applying massive amounts of map pressure on your own, cause you to become respected by the enemy team. This is pretty obvious. If you're winning, you will probably be treated as a player who is winning, and thus will be played around accordingly. (or called op regardless of who you're actually playing)
The other method is much, much simpler, and come into play all the way in champ select. Champions have an inherent amount of respect that they command of others. Like my leona draven example of before, or say, Kassadin. This respect is a result of a combination of factors, ranging from the actual strength of the champion, to their perceived strength and popularity, and it's this second part that's the most important. The percieved strength of a champion is an extremely powerful aspect that cannot be controlled and has no actual weight on the game, but has a great amount of impact on how they are treated by players. You see a lot of nerfs that target perceived strength, actually. Those buffs and nerfs that boost movement speed by 5 points, minor base damage or mana changes, are usually more targeted to nerfing perceived strength, not the champs actual capabilities.
The respect you are given from just picking a strong champion can shore up a lot of weaknesses that a champion would otherwise inherently have, in my mind. There are a good number of of champions that have ridiculously awful early games, but when they become flavor of the month or are considered op, things like their weak early game just get thrown out the window. Because they are labeled as overpowered, they command massive amounts of respect from the enemy at every stage of the game. Look at vayne. Vayne has an atrocious early game. she does no damage, has a terrible steriod for laning, and has garbage wave clear. You can shove in on her and beat her up and she'll have a hard time responding with equal harass from a lot of adc/support pairs. But when she's considered strong, she won't have to suffer as much through this weak phase.
This same concept applies to the player as well. A mediocre player playing a strong champ will have more of his or her mistakes ignored, because people are less likely to punish the mistakes of someone who is playing a champ they are afraid of.
My personal example of this is Riven. I've been playing riven for a long while. Since some time in late season 2 I've played her, and she's gone through multiple phases of what people considered strong and weak, without ever getting buffs. During these strong times, where people are complaining about her strength, I find my matchups become easier, even ones that have never changed, like renekton vs riven, or iunno, whoever's popular in top lane at the time. Shen or mundo or garen or whatever, you get the point. I feel like I can farm unthreatened and pick my own fights, and I only start getting all-inned when I've started making too many mistakes or have genuinely fallen behind due to lack of gold or items (or I'm getting ganked, but that's not really part of it). I feel like when I play a popular champ, even if I don't feel like they're anything special, I will get a more forgiving experience and thus be allowed to scale up more freely and less likely to fall behind.
However, if my champion doesn't command any respect, either because they are unpopular or are perceived to be weak, regardless of their actual power, a champion like, say, Fiora, I experience the opposite effect. Champions that don't get the respect they deserve tend to be abused and have their weaknesses exploited, to the point that the enemy may make un-optimal plays because they don't have any fear of the enemy. Fiora was essentially the champ I leveled my account with, and I love her to death, but this is something I noticed as I rose in level and rank, and again whenever I play a champ that isn't very popular or considered strong at the time. I find that enemy laners tend to be more aggressive against these champs, and try to make plays against them more frequently, and that I am forced to respond in kind and pull off a lot more work to gain the respect of the enemy laner and force the lane into my favor. I've had a lot of people try to fight me early as fiora even though I'm running around with 100+ ad at level 1 and have a more favorable match up. It's completely nonsensical to do, but since a lot of people think I'm playing a weak champ, they feel more comfortable trying to press advantages they think they have.
I feel this concept becomes most clear when we see tiny nerfs resolve any issues a champion was thought to have. Lux was considered over powered for a little while last year, and was later nerfed, losing a whopping 5 movement speed and an increase to her ult cooldown at early levels. And she was considered fine again, even though her damage and safety really didn't change all that much, but she was considered alright very quickly. Or champions that were once considered bad become good again, based sheerly on popularity shifts.
I'm not sure what I meant to accomplish by posting this, I guess on wanted discussion on how perceived strength can override what is actually strong or weak, and shore up the weakness of poor champs or players. How it's kind of under appreciated how this aspect of the game is. Or something like that I guess, Iunno. Please excuse and scatterbrained thoughts or poorly phrased sentences, I ended up getting a bit distracted during the writing of some of this, so there might be an error or two, or it might just not make sense.
TL;DR because I'm so nice: I feel like a champion's perceived strength (aka: the respect they get) has a significant effect on the game and is an under-appreciated factor involved in how the game is played.