There's ~1000 downvotes across ALL regions on Riot threads regarding the removal of dominion...

ABlueQuaker·2/16/2016, 4:24:16 AM·7 votes·321 views

Out of several million players. So there's a very small percentage of the playerbase who actually care about Dominion, and even less who care enough about it to protest its removal on the forums.

I say good on Riot for finally cutting it loose. Dominion had an outdated map which would have needed a VU, it required champions to be balanced specifically for that map and game mode, and it didn't even have a big enough player base to support a healthy ranked system. Now all of the resources that could have gone into revamping the map can be invested into Seasonal and Event skins for Summoner's Rift and/or Howling Abyss, the resources that could have gone into balancing champions for Dominion can be invested in Champion development, balance and reworks.

In my opinion, Dominion was nothing more than a failed experiment - heck, it never even got enabled on half of the newer servers that have even smaller player bases. I mean, Dominion didn't even have its own micro-mechanic - ARAM has sieging and teamfighting, 3v3 has skirmishing... what did Dominion have? Backdooring? Hiding under towers? It promoted the opposite of healthy gameplay.

7 Comments

z14GaKI7TO2/16/2016, 6:18:24 AM3 votes

All the people care because it's gonna be gone. If Riot changed their mind still no one would play it lol

flibitydoo2/16/2016, 5:10:36 AM1 votes

Dominion had teamfighting (the 4 v 4 toplane), solo lane dueling (the 1 v 1 botlane), and poke-based objective control (the towers, and the storm buff, which could be claimed by channels that were interrupted by damage thereby giving ranged abilities value). There was also much greater usage of health packs than any other game mode (due to their abundance and location).

Personally I don't care about dominion, but it's a nice break from the typical gameplay of league and the matchmaking doesn't put me with good players that force me to tryhard.

there are a few things I disliked- the absence of vision control by nature of the outer ring (and center) having permanent vision for both teams (which removes the Fog of war element that makes League so fun), the fact that you could outright lose games because one of your teammates decided to try to backdoor and not participate in the 4 v 4 leading to a 3-2 turret lead that snowballs out of control, Turrets being useless (literally all you need is one extra dude to channel the turret to make it stop shooting and even then the turret damage is minor making it easy to dive), and the massive imbalance of mobile champions-particularily evelynn, rammus and shaco who could spend the entire game uninteractively evading fights and backcapping.

Minarde2/16/2016, 9:27:48 PM1 votes

For one thing, the vast majority of any playerbase don't use boards. Unless you're comparing downvotes to "people who do use the Boards," that number's not useful. I mean, the topic (about refund tokens) with the most upvotes on NA has about 3k, which would also be a "very small percentage of the playerbase."

Furthermore, Dominion had barely any balancing updates, so any potential resources to be "invested in Champion development, balance and reworks" would be minimal. URF got more champion balance changes in its singular patch last year than Dominion received in four years combined. There hasn't even been a Dominion-specific balance change in over a year.

Dominion never got enabled on newer servers because Riot had already given up on it long before that point. That's more on Riot than on any innate problem with Dominion.

Dominion didn't even have its own micro-mechanic - ARAM has sieging and teamfighting, 3v3 has skirmishing... what did Dominion have? Backdooring? Hiding under towers? It promoted the opposite of healthy gameplay.

You could say the same thing about SR. Dominion's focus was on skirmishing and rotations, but backdooring, sieging, and even laning were all present in various forms. Hiding under towers is actually comparatively rare, since the majority of Dominion's gameplay happens in the jungle, aside from bot-lane.

Sir Yamazuki2/17/2016, 5:23:57 PM1 votes

People just don't like losing something even if they never used it to begin with. Also Dominion had its own uses, you still had to push in order to be effective as minions capped points pretty quickly and they still gave gold if you farmed well. Team fighting and rotating was also very important and it was a good way to practice champions. I know most people kind of ignored minions, but I'm sure it was ignored since the optimal way of playing Dominion wasn't exactly advertised in the way it is for SR. Lost count of how many times my team won purely off the minions. You can learn how to do everything for SR and even TT but there wasn't much information on how to actually win Dominion available.