The Modding Community

BeeCuz·8/24/2016, 1:16:16 PM·1 votes·320 views

There are things that companies are prohibited from doing by copyright laws, but that players enjoy.

Further, the game The Sims lost a significant portion of it's community and presence in the gaming consciousness when they chose a business practice of ostracizing the modding community, a form of territorial-ism.

The proper approach, especially in a free-to-play model, is to accept that popularity is an avenue toward increased volume of paying customers, rather than attempting to alter the proportion of paying customers.

https://s3.postimg.org/fl6ruxhyr/Zyra_As_Kerrigan.png

1 Comments

BeeCuz8/24/2016, 1:20:18 PM1 votes

Before this post was relocated, a relevant reply was entered and is reposted here:

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=XvypTQGE,comment-id=0000,timestamp=2016-08-24T07:17:57.857+0000)

modding is more iffy in a competitive game like this, as modifications to the game can give individual players an unfair competitive advantage.

it works perfectly for games like minecraft or skyrim. bethesta is even supporting their modding community, as they see the value of modding for the longevity of their game. people can play these games over and over again with different mods and get a different gameplay experience each time.

but anything more than small interface mods is not a very good idea for league to be honest.

It's a good point that has a further continuation: If you believe that there are cases of "anything more" that would enhance a summoner's ability to perform well, then does that seem like something worthy of production?

It is the nature of competition to observe alternatives and adapt or adopt them as they demonstrate their fitness for purpose.