Cool Improvement Idea for Match History
So I think we can all agree that the match history feature is now pretty cool. It is great being able to see the progress of gold advantage as the game goes on, being able to see where you died and learn from that, and being able to see the spot that your team came back from an 8k gold deficit to win the game.
One thing that I think should be added that would be really cool though, is a way to track statistics in individual fights. Seeing that someone killed someone else in a certain location at a certain time is great and all, but it doesn't actually tell you very much. For all you know, that penta kill that Ziggs got was from landing a single bomb after his team did all the work. You just have no way of telling. The idea that I have is to start a damage tracker every time someone gets in a fight with an enemy champion. After the game is over, you can go in and see just how hard you carried your team, or just how little you actually did. Or you could see if you were performing poorly in the beginning of a game, but you picked it up in one fight that resulted in a comeback. Going out of combat would reset the data tracker to 0. At the end of the game, the same style of graph that exists now could be created, where kills and deaths are synonymous with peaks of damage for whatever champion you are currently viewing. Along the same lines, damage mitigation, damage taken, and healing done could be tracked in the same way for a meaningful tracker for support and tank champions.
Let's be honest, seeing that a champion did 40k damage total is not that interactive of a stat. Being able to see at which points you performed really well in a fight and laid down a lot of damage, or kept one of your teammates alive by the skin of their teeth, is a lot more interesting.
I don't know a whole lot about coding or how much a feature like this would clog up the game, but I think something like it is already in existence. The death recap already (albeit rather inaccurately sometimes) tracks the damage you took that resulted in your death. This would just be an adaptation of this feature. Also the fact that total damage is already tracked shows it wouldn't be that much of a change, it would just be like running a dps meter.
If this seems like it would be too much data to actually be useful, additional filters could be added to remove poke which would have a characteristic single spike with no retaliation. Another way to filter the data would be to only include in combat time frames that resulted in the death of a champion. If someone doesn't die, it just deletes the information. Some back firing to this would be that if a lot of actually good play is being done, fights are often won without anyone dying, because the loser has the mechanics to escape without that being the result.
I think this would be a solid addition to the current match history feature.