When teammates actively refuse to learn how their teammates' champions work

Rakvir·8/30/2016, 3:41:17 PM·1 votes·323 views

It is a very frustrating experience and just adds yet another layer as to why I haven't been bothered to log in for a game in quite some time now.

If I play an assassin, my team would always whine for going in too late when I'm sneaking around to flank the enemy while they rush in way too early. Alternatively, they may just simply push the enemy too far back for me to get up behind them. Evelynn is the most difficult champion to play in this regard because it seems like no one realizes just how important it is to not let the enemy be within her true vision area and how big it is.

If I'm playing any kind of true tank, and team is chasing a kill with zero chance of more enemies joining in, I can be taking tower 4-6 tower shots and they just stop pursuing for no good reason and skip backwards but not far enough away to not be prioritized when I refuse to die for free and they get re-engaged upon and we ALL die. Either commit and kill or don't run up and let me believe you'll finish the job when all you are doing is a half-hearted, wishy-washy play that loses us serious pressure.

If I play ADC (very rare, it's my weakest role), my support and jungler always break a frozen lane when we need to hold it in place and take farm when I know I'll not be able to auto them for the last hit and, instead, spread my attacks evenly throughout the cluster before using an ability or two to clear them so I can repeat the process on the next wave that bundled up behind THOSE ones while I was doing this. Even if I explain what I'm doing, they silently blow all their cooldown to screw it up and feign ignorance when I air my frustrations (politely, at first, no need to get snarky right off the bat) as though they suddenly gained the ability to read chat only after the fact yet they have been using the chat for a while.

If I'm a champion who has zone-control abilities, my team will herd teamfights as far as effing possible AWAY from where I influenced the battlefield, kiting the enemy where they can be easily picked off. If we were the ones doing the chasing, I would blame myself for blowing my abilities at the wrong time but if we get jumped on, nope, let's just lead the enemy to as much open an area as possible that kills any choke points I created, laid down AoE or anything that would have given us a distinct advantage.

I'm sure many of you have had heaps more instances where you could describe how brain-dead your allies makes you want to not even play anymore so how about y'all add your 2 cents' worth.

I really hate how the vast majority of people I run into while playing are the type to care enough to complain but not enough to take any time outside of playing the game to read even the most simplistic information.

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