League feels like it's getting more toxic recently
Recently, I've noticed that League of Legends seem to be getting even more toxic than usual. Perhaps I am alone in this, but in the last month or two I've seen a marked increase in the number of trolls, ragequits and AFKs, and practically every game has at least one flamer. League was always bad, but it seems to be getting really out of hand now.
Most games seem to be decided by which team has a player who makes a bad play early on. Not because the other team snowballs from the advantage, but rather because the team starts to flame and blame instead of focusing on the game, then eventually someone decides that the game being 4 to 1 at 5 minutes means that it's lost and they need to start trolling / go afk / ragequit.
When asked to stop flaming or why they are trolling, the toxic players will often say that they have no fear of punishment for their actions. They laugh at chat restrictions and point out that the Tribunal is down so they can do whatever they want.
It doesn't actually matter if this is true or not. Even if every toxic player I reported was instantly banned from the game afterwards, it wouldn't make any difference because I rarely see the same player more than once anyway. By the time any reporting might happen, the damage is already done, the game is lost, and 4-9 people have had a bad experience.
Has anyone else noticed this recent increase in toxicity? Or is it just me? Or perhaps it's just limited to high gold ranked games on EU West?
I don't really know what could be done to improve the situation.
These toxic players tend to follow common patterns, which has often made me think that it should be possible to automatically detect them in real-time and apply punishment/compensation accordingly, but that would need a very difficult and complex system.