Virtual Morals
You find yourself on an alien planet, where there are large chitinous creatures they're calling ants. They're edible, and they tend to create trails from their home colony on foraging expeditions. But those who have followed the trails back to their lair have met heavy defenses and have gone missing, presumed dead.
This fantasy world presents some virtual morals. Killing ants for food is a survival strategy, and therefore counts as a 'good' thing. Following the ant trails in the wrong direction back to their nest is likely to result in death and therefore is a 'bad' thing.
This presentation is meant to demonstrate that Virtual Morals are a function of the environment; the definitions of good & bad are a categorical summary scoring system based on survival.
When the demi-artist fancies a thing as 'bad', they may paint the universe in a manner that makes that thing undesirable. But these measurements are relative, not absolute, and any shift from an implied center must be accompanied by an equal and opposite shift.
Every bad thing that wishes to appear must be escorted by a good thing as chaperone, or they lose their definition and the waveform collapses.