I honestly don't understand how death recap hasn't been fixed yet lol.
Its been broken forever and Riot just refuses to fix it. Its a joke.
Its been broken forever and Riot just refuses to fix it. Its a joke.
No it's not, it's perfectly normal for Flash to deal 1082 true damage and then get finished off by a Syndra's Playful/Trickster for -693 physical damage, right?
Welcome to League! Be sure to build your thornmails on Ashe to protect yourself against Teemo's Piltover Peacemakers that keep finishing you off.
Current legacy client is a nightmare to add stuff too. Add on that the people who would be working on it are working on the new client.
Pretty certain that's like the top priority once the new client is fully released
When I'm playing Galio and the enemy uses Bulwark against me for a status effect.
MULTI-MILLION DOLLAR ESPORTS GAME! Can't even get an elementary function of the game to operate properly.
They've tried to fix it a few times in the past. And while that helped, it's still bad.
Honestly, I want them to just redo it from the ground up.
Flash: 510 (Physical damage)
When someone
kills you and you
"assisted" with a sole 300+ true damabe from a basic attack or a username.
They've already said that they intend to fix it but that it's not a top priority. New client comes first. And i believe they've did some cleaning work on death recap and it's a problem on occasion because there are a lot of ability scripts do their calculations on the fly and the death recap pulling those numbers gets complicated and sometimes, not accurate at all.
When you get killed by fervor of battle
Wait for the new client probably the current death recap is so messy if they even try to modify it will break something else.
[{quoted}](name=Senpai Adam,realm=NA,application-id=cIfEodbz,discussion-id=7vJqToxV,comment-id=,timestamp=2016-09-03T16:17:11.882+0000)
Its been broken forever and Riot just refuses to fix it. Its a joke.
it doesn't bother the pro tourney scene man. it isn't a real problem
I took 1200 magic damage from a Jinx auto. I also took (unknown) physical damage from an unknown source with the same skill icon as an auto attack. I also took 131242 true damage from an empty box.
All in 0.001 second(s)
The thing I don't understand about this issue is that programming a process that keeps track of spells that damaged you seems like a rather straight forward process. I would be interested to learn more about why they have such issues with it. I'm guessing spaghetti code is getting in its way some how.
a game like league with hundreds of threads and instances (in programming) its hard to go back 4 seconds let alone 20 seconds to track what threads interacted with each other to get where you are now
(its easy for ekko because his location is only contained in his own thread and only impacts people visually)
They did fix it. Last Season, if I recall.
Buuuut it worked correctly only until the next patch or so, when they changed it to prioritize 3 highest damage sources at which point it went to shit again.