An Old Gamer's perspective on New Gamers

Invisible Man·10/21/2013, 8:07:42 PM·3 votes·646 views

Hey, I wanted to get some conversation started on the average player and try to understand the social dynamics of the League of Legends community. It's a big community and I wanted to understand just how the players of this game tick.

Before I give my little spiel, I'll introduce myself. I have been a gamer since 1995. I've played online games for about 14 years now and have seen the rapid growth of the video game from a geek's toy to a popular medium for social interaction. I used to be one of those kids who didn't have anything better to do and had no real guidance in his life. So video games were my learning and socialization early on. I also used to be one of those toxic ragey kids growing up then I mellowed out. Now I'm 26 and work full-time as a Behavior Interventionist. I've worked three years in behavioral reform ranging from Juvenile Hall to the School setting. My work involves trying to study behaviors, habits, intentions, and motivations of the kids I work with in order to develop effective plans in rehabilitating them so they can become part of society without causing significant issues. I have also worked with a couple gaming communities in the past to help improve player interaction.

So let's start. Why do people play games? A long time ago, video games were just for fun. It bought us time. Today, we can talk to real people across the city, state, and even the globe. Video games are still fun but now we can enjoy them with others from around the world. So how does that affect the average player? In my experience, the average player has generally been male and still in high school. Often times they have no direction in life and nothing else they are proud of except for the games they play. But why has there been a surge in popularity when it comes to video games? I can't tell you since I have no statistical data. I can only theorize based on what I've come across. And that is a need for role models and validation from our peers.

When I played Metal Assault, I worked with a small community of teenagers. Most of them were ragey and toxic. Many of them liked to brag about how good they were. So where does that all come from? Why the need to prove yourself? What insecurity lays beneath the bravado? I started to learn that there is some kind of normative, an ideal standard, that the community sets as a goal for its players. In the case of video games it is always about who is the best or who is skilled. In LoL, we all have a good idea of what is expected of us and what the normative is. Don't feed, kill people, get objectives done, win games, and get a good KDA. I can say this because of how popular many of the well-known streamers and pros are. People turn them into idols and inevitably they become role models for people to shape themselves after in the game (hence why you see so many copy-cats after something new is done by pros).

League is complicated and often times you need somebody to look at in order to learn. This is true of most people. We learn socially and are motivated socially. When I was able to reach the normative in past games, I experienced this phenomena and became a role model for others whether I liked it or not. Then I went through the whole phase of dictating what the META was and saw copy cats everywhere.

So that brings me to another question: What happens when you can't reach the normative? You may feel like you aren't worth anything. You may start raging at everything. You may feel you can never get any better. You may grow anxious to even play the game. You become stigmatized because maybe you're just a bronzie or just silver. There's alienation from the community and there's a blow to your self-esteem. So what can you do? Some people just man-up and try to get with the program. Some start trolling to save face. Some start to blame everybody else and get toxic. Others give up. If you can't reach what everybody else is aiming at, you're not really noticed in the community unless you can offer up something else like art, funny videos, etc. I think it is normal for a younger player to want the attention and when they can't meet expectations they find new ways to get somebody to notice them. That's the same with any kid.

How do we understand this need for attention? There's a lot of ideas and it goes beyond League of Legends. Maybe your parents or family don't really have interactive conversations with you. Maybe you don't have a role model and don't know what to do with your life. Some guidance, any guidance helps. But just having somebody validate your existence feels nice.

Keep in mind I'm not saying everybody is like this. I'm just remembering a lot of the players I have had to talk with in the past few years. In the end they all shaped up when you provided clear guidelines if they were toxic. If they felt like quitting the game, positive reinforcement helped them improve and enjoy the game much more. In either scenario, the behaviors they exhibited were fueled by a need to have some kind of attention and validation. Learning how to deal with it so it doesn't lead to further issues was the real trick. Thankfully my background in Behavior Reform has really helped out.

Anyway, to highlight the importance of what I've been saying, I used to be a lot like the kids I see today on League of Legends. When I browse the Player Behavior forums or look at the Tribunal I'm faced with my past and think of ways I can guide newer gamers to a better mentality. It's this ability to relate to others that's the trick to solving the problem with player toxicity and honestly all maladaptive behavior.

Anybody have thoughts, ideas, or criticism? I'd like to reflect more on this topic.

5 Comments

Sephirux10/22/2013, 5:04:32 PM2 votes

Well, players with a negative mentality will usually be stubborn. How would you get around that? I know I get angry at this game sometimes, and no matter how many times I get angry for GETTING angry, my brain is stubborn and does it again anyway. LoL is recognized as a competitive game--I think many see it as strictly that, and forget how to just enjoy a game. Players might feel like they have to prove themselves--but honestly, in this huge playerbase, who is REALLY going to recognize you are Platinum I (or any rank, for that matter). You play based on elo/mmr--so you get matched up against same ranks. What is there to really show off there?

Being unable to really get that huge amount of praise for getting to a higher rank might be a source of the problem, honestly. There's that need of wanting to prove yourself, to make yourself the best player, and in the process I think people just lose themselves.

AbiwonKenabi10/22/2013, 6:57:40 PM2 votes

One thing that comes to mind regarding this subject is the whole "peacocking" thing, the competitive instincts of most humans, men in particular. Now I know I'm gonna get nailed for generalizing males like this, so I'm gonna head off these complaints right here: I know that everyone is different and that not every male is like this. That said, we must make generalizations like this in order to try to understand whole communities.

I think that, as OP said, insecurities are often the reason for this behavior, something isn't right somewhere in their lives, and League is an outlet to make them feel good. Consider though, another possible reason; the natural instinct to show-off for the sake of competition. Everyone likes to be good at something, likes to compete and win. A lot of kids and young adults use sports as an outlet for this. But what about the individuals who aren't good/can't play sports? Well, video games can become that outlet, particularly online video games--they can be competitive here where they could have never been in athletics. And similar to athletics, League has professionals to look up to and learn from. So instead of being the big, show-boating quarterback, they can be the big, showboating ADC.

Where does this instinct come from? Perhaps it dates back to our pre-Homo sapien days. Our closest living relatives are the Chimpanzees (and Bonobos technically, but they are our much more peaceful cousins). Male Chimps have vicious competitions for mates, and anything that lets them seem like the better candidate, they do it. It's the most basic form of male competitiveness.

Now I'm sure at this point you're like "Why are you comparing us to monkeys?!?!?!" (Apes technically). Well, obviously we no longer need to compete so vigorously for mates, we're humans not chimps. But the behavior may still persist in some form, even if it is ever so slightly. Males still want to compete--in a much more civil fashion--and League is one such outlet. This applies to females too in many cases...males are the only competitive stubborn ones. ;)

Anyways, just my two cents. Also, me wanting to connect everything to biology. Go figure. :P