Riot should adopt a DotA-like drafting style
Copy/pasted from http://forums.na.leagueoflegends.com/board/showthread.php?t=3921957
To simply add more bans.
Straight up banning 8 champions is probably a lot.. but if you do it like this for example:
Not sure how it would work in solo queue since DOTA's Captain's mode works differently. Probably just add the two extra bans.
A: Ban
B: Ban
A: Ban
B: Ban
A: Pick
B: Pick,Pick
A: Ban
B: Ban
A: Pick, Pick
B: Pick, Pick
A: Ban
B: Ban
A: Pick, Pick
B: Pick
Its not perfect, just an example but it would allow "Froggen to get Anivia" (Riot used the example of Froggen not ever getting Anivia if bans were increased.) Which is a valid argument if you were to just continually tack bans on before anyone has the chance to pick.
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The idea is that the reduction of initial bans from 3 to 2 will prevent teams from banning out one player entirely, while the 2+1 bans at the later stage will allow more champions to be picked while also adding a more sophisticated strategic element.
The classic example seen in Dota is something like this:
A: Ban a champion (eg: ADC)
B: Ban a champion (eg: Jungler)
A: Ban a champion (eg: Mid)
B: Ban a champion (eg: ADC)
A: Pick a Top
B: Pick a Jungler and Mid
A: Pick a Mid and Support
B: Pick an ADC
Here, A is missing an ADC and Jungler, while B is missing a Top and Support. B then proceeds to ban out two ADCs, while A bans out two Top.
At this point, A has to decide whether to pick the 6th best ADC (4 already banned and 1 picked) or the 2nd best Jungler. If they go for the Jungler, then B can ban out another ADC. If they go for the ADC, then B will ban a Jungler.
Meanwhile, B has the 4th best Jungler or 2nd best Support, and it seems clear that A has been slightly outpicked.
The point of this system of bans and picks is to force teams to adopt a more flexible approach to gameplay and try to be a little more creative in their champion combinations. Teams have an incentive to innovate through underused champions since these are less likely to be banned, while teams that can only play one playstyle are easily countered through smart bans in the 2nd and 3rd phases.