Riot should adopt a DotA-like drafting style

BLUES·11/14/2013, 12:15:03 PM·10 votes·1,084 views

Copy/pasted from http://forums.na.leagueoflegends.com/board/showthread.php?t=3921957

To simply add more bans. Straight up banning 8 champions is probably a lot.. but if you do it like this for example:
Not sure how it would work in solo queue since DOTA's Captain's mode works differently. Probably just add the two extra bans.

A: Ban
B: Ban
A: Ban
B: Ban
A: Pick
B: Pick,Pick
A: Ban
B: Ban
A: Pick, Pick
B: Pick, Pick
A: Ban
B: Ban
A: Pick, Pick
B: Pick

Its not perfect, just an example but it would allow "Froggen to get Anivia" (Riot used the example of Froggen not ever getting Anivia if bans were increased.) Which is a valid argument if you were to just continually tack bans on before anyone has the chance to pick.

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The idea is that the reduction of initial bans from 3 to 2 will prevent teams from banning out one player entirely, while the 2+1 bans at the later stage will allow more champions to be picked while also adding a more sophisticated strategic element.

The classic example seen in Dota is something like this:
A: Ban a champion (eg: ADC)
B: Ban a champion (eg: Jungler)
A: Ban a champion (eg: Mid)
B: Ban a champion (eg: ADC)

A: Pick a Top
B: Pick a Jungler and Mid
A: Pick a Mid and Support
B: Pick an ADC

Here, A is missing an ADC and Jungler, while B is missing a Top and Support. B then proceeds to ban out two ADCs, while A bans out two Top.

At this point, A has to decide whether to pick the 6th best ADC (4 already banned and 1 picked) or the 2nd best Jungler. If they go for the Jungler, then B can ban out another ADC. If they go for the ADC, then B will ban a Jungler.

Meanwhile, B has the 4th best Jungler or 2nd best Support, and it seems clear that A has been slightly outpicked.

The point of this system of bans and picks is to force teams to adopt a more flexible approach to gameplay and try to be a little more creative in their champion combinations. Teams have an incentive to innovate through underused champions since these are less likely to be banned, while teams that can only play one playstyle are easily countered through smart bans in the 2nd and 3rd phases.

13 Comments

eKatSS11/14/2013, 11:53:51 PM3 votes

As long as each summoner can pick his own champion (unlike DOTA-style captain), I find 8 bans to be very reasonable. Plus, the fact that you can pick before the last bans offsets the impact of more bans, while making those same picks/bans more strategic.

Vakabiel11/14/2013, 12:44:43 PM2 votes

I agree but they need to add 5 bans per side total instead of 3.

Solan Stonewhip11/14/2013, 5:41:40 PM1 votes

i'm not against changing the draft system and i actually want to increase the number of bans to 5 apiece and one from each player in champ select. but i don't really get your point. what's your target for this, for ranked? for pro's? for just normals?

CrisD11/15/2013, 2:27:50 PM1 votes

It would increase the time you take to enter the game...people dodging all over the place T.T

Dicerson11/15/2013, 2:49:27 PM1 votes
  1. There is no such thing as a "best at this role" champion, so that point of the argument is invalid. But you CAN ban out annoying champions and still give your guys the chance to pick what they want.

  2. This works very well is high level play because it, as you said, allows more strategic team comps and prevents one player from having no chance whatsoever.

Void225811/15/2013, 4:31:50 PM1 votes

I agree with this. As the champion pool gets ever larger 6 bans is starting too become a bit too few, but creating this hugely long ban phase right at the start would be a bit much.

TerrifiedApe11/16/2013, 2:30:07 PM1 votes

I like this system but I think the maximum amount of bans should be dependent on the level of play. Do you think 8 bans is viable in bronze? Probably not.

insertnameplease11/14/2013, 2:12:58 PM1 votes

bump ; 8 sounds reasonable.