What I learned from playing DotA, and how that's helped my League experience
http://i.imgur.com/uynETv4.png
Recently, I've been trying really hard to play to play DotA, I keep thinking that if League didn't exist I would be really into it. I quit a few times, only to patch it back up and try again. Last week something clicked when I played Bloodseeker (despite the fact I hate playing Warwick), and I just started playing game after game.
After the initial craze of a new game wore off, I took a break from sating the Flayed Ones to play a few games of League (all of which I promptly lost :P). Here's what I discovered.
I pretty much kicked my locked camera habit
One of the biggest grievances I had with DotA was that I had to fight the camera for the first 15~ some games. I couldn't figure out what to do with it and found it frustrating to use at pretty much all stages of the game.
Once I got the hang of it, DotA got a lot more enjoyable, but it also had some interesting side effects.
When I played League again, I barely had the camera centered on me the entire game. In DotA a gank is almost certain death, so I was always glancing over to see if they were coming at me. With more accessible wards in League, I could see ganks a mile away (assuming we had vision), and I felt much more in control in terms of keeping track of everything.
I love you mana
Most obvious of all of points (imo), but you can't deny that mana is much more of an issue in DotA.
In most cases this doesn't effect me when I play Bloodseeker, another part of why he's fun, but even on Bloodseeker if I use my Q and R I'm at 1/3 of my mana. In League I usually go hyper aggressive and spam my moves, and while I can't say that I've changed that strategy,** it has helped me appreciate how much mana I get in League, and I find myself being more hesitant to use a spell unless I have to.**
The pace of the game
DotA moves a lot slower, and it becomes more of a tactical game than more action packed like League. Not to say teamfights aren't exciting, but it really helps set the mood for me, and I found myself calmer in DotA then in League, however I usually also find myself exhausted after a match.
I've learned to appreciate recall, and I've learned to miss Town Portal scrolls. But it really shows that you need to think on your feet in League, and while in DotA almost all the expertise is in the preparation. DotA makes me think about what I'm doing, and why I'm doing it, and that's an important reminder to have in League.
Now, the following points are not direct improvement, but they've overall helped improve my perspective on League, and the luxuries and differences it offers.
Clarity (not the potion)
http://i.imgur.com/SAkZMOD.png
DotA is interesting in that it gives you all the tools you need, and tells you to win. What it doesn't tell you is that you need to figure everything out before you can safely fight anyone and know you can win. Some examples are:
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Bloodseeker's Bloodrage increases your damage output, I've seen allies run away when I give them the steroid >_<
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Bloodseeker's entire kit (why do you think his initials are BS?)
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Every time you take a hit and realize you have no mana when you just had 400
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Why is he still alive?
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Why isn't he taking damage?
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How did I die?
Some of League's older champions (such as Tryndamere or Kayle) fall victim to some of these, and stuff like Wukong getttng an AS steroid doesn't help either, but overall League is miles ahead in giving the player clarity as opposed to say Omniknight (Now, am I immune to magic, or is it just physical damage? Maybe both, but then if I'm wrong...)
Now, I don't want to rat on DotA, they clearly have a system in place that I am not completely in tune with yet, and if you care to look hard enough you can see exactly what they're doing, so it's mostly just the ineptitude of the user if you mess that up. I can't really learn from that too much as I know League very well,
DotA and League aren't nearly as similar as I thought
Tower differences were really hard for me to grasp, and when played League again guess how many times I died to towers.
This is just one example, the games follow a similar structure, but there are so many differences that I would hardly call one a superior version to another. It's like comparing beer to wine, they both contain alcohol, but they are also different in many distinctive ways. You're mostly like going to have a preference, but you're not right because of it.
League and DotA are both great games, cornerstones of the MOBA market, and sometimes I wish we could all get off our horses and put down our pitchforks. Clearly everyone's going to have a bias, myself included, but I think everyone could stand to learn from each other, if not to better oneself, but to realize we both come from similar roots, and that both of our futures are tied together, whether we like it or not.
If it matters, I had tons of fun playing both games, and probably will continue to for a long time, so at the risk of sounding cliché,
glhf