Will there be a point where this game will have too many champions?

NinjaFifer·5/12/2016, 8:43:56 PM·3 votes·625 views

League started with 40, and currently stands at 130 (Taliyah being 131) champions; will there ever be a point where that number just becomes too many?

Will there be a point where the burden of information you have to know, in order to walk into a match confidently, just becomes too overbearing? When will new players walk into the game and be overwhelmed by the choices? When will the champ pool become so large that balancing items for every case becomes unrealistic?

What will happen when we reach that point?

Are we already there?

15 Comments

Unward495/12/2016, 8:46:12 PM1 votes

Arguably that point was reached around 90.

JayHog19925/12/2016, 8:48:49 PM1 votes

Probably they should stop the moment that buffing or nerfing a single item by 5 of something makes half the roster OP or UP.

Shikigami5/12/2016, 8:52:50 PM1 votes

Frankly, I know all of the champions and their kits. So maybe it's not there yet. Riot's already expanding their game ideas towards other genres (according to surveys I've filled from them). At one point (probably by the next game's takeover), they're going to slow down production to 1 every couple months or something.

venomous frost5/12/2016, 8:58:26 PM1 votes

i'm gonna go ahead an say for new players there are already way too many champions in theory, in practice however only a handful are played most of the time, so it's not that difficult. even if there are 500 champions, only 30 or so will be picked in ranked

Icestar11865/12/2016, 9:00:48 PM1 votes

I came in somewhere between Yasuo and Vel'koz, and I think I did pretty well. It doesn't take long to learn the basics of all the champions, although it can be a while before you learn all the interactions.

AlienPrimate5/12/2016, 10:42:38 PM1 votes

I don't think you can really say that there are too many champions until they start to run out of original ideas. When abilities start to overlap between champions then there are too many.

DrCyanide5/13/2016, 2:41:54 PM1 votes

Will there be a point where the burden of information you have to know, in order to walk into a match confidently, just becomes too overbearing?

That point has already been passed.

How many months does it take to get a rudimentary understanding of all the champions? To know the difference between a Root/Snare and an Entangle? What all the different colors for scaling mean (Yellow, Orange, Green, Blue, Pink, Red, White)? I was almost to level 30 before anyone explained what in the world "AP" was or how to know who I should build it on.

Add to that how much changes on any given patch. In the time a beginner player is trying to learn all of those things (plus mechanical basics), there's likely going to be champion or class updates.

I've tried helping friends get into this game, there's just too much to learn to make me want to do that again. If someone asks me for a recommendation for a game to play, League won't be on that list (as much as I enjoy it) because of its learning curve.