What is Riot's definition of Toxic in terms of balance?
What i mean is why are some in game mechanics considered toxic but others that are similar are not?
One that keeps coming up a lot since skarner rework is permaslow being toxic. Does the balance team really feel this way? Because if so what made skarners slow toxic but ashes slow not?
And in the same regard wouldnt permanent move speed steroids like udyrs be considered toxic as well? I mean it has counter play because of slows and cc, but isnt that what tenacity/boots of swiftness for? Couldnt the same be said about slows?
I mean i can understand certain abilities not having any enemy engagement/counterplay being bad for the game, like warwick's e there is nothing an enemy can really do about it. But I am not a game designer so i dont understand the tiny nuances that could determine whether or not something is toxic/bad for the game.