New honor system question.

Hagrids Double ·7/6/2017, 4:31:31 PM·2 votes·356 views

So I understand that the new honor system works by getting honor by getting honored at the end of the game. I also understand that the more you get honored the faster you will climb up the honor "ladder". My question is why is there no place to track your honor. I have been honored some the past few days but have no idea where I stand in the climbing of this new system. Is there a way to track it coming soon or is it going to be more of a you get there when you get there kinda deals. I feel that many people would appreciate being able to see where they stand with this new system like instead of an LP system have like a HP (honor point) system that people can see.

1 Comments

Aeszarck7/6/2017, 4:55:30 PM1 votes

This quote from Simurgh explains why there is no way to track your Honor:

{quoted}

Hey, this is a good question, but we actually very intentionally did not include any sort of progress indicator for Honor levels. Here are a few reasons why:

  1. We didn't want to anchor people on the "grind" to honor levels. By not having progress indicators, we wanted to root the reinforcement for being sportsmanlike on the feedback you get from other players (the honors), not any artificial motivation from being "close to the next level".
  2. Our behind-the-scenes systems which determine honor level ups aren't simple. The types of calculations we do to determine if a player is ready to level up take into account their holistic behavior across many games, and don't lend themselves well to being surfaced in an "XP bar"-style system. Anything we surface here could also warp behavior around trying to "minmax" the most honor points, which really refocuses it away from the point of the Honor system - play good games and you'll make progress.
  3. We wanted to have a few discrete levels in Honor, since bloating the number would make each feel less meaningful. However, we wanted players to progress over the course of a season or half-season, which means that progress to the next level would necessarily be fairly slow. We didn't think it would be a great experience to reinforce this through some progress indicator.