[Part 1 - Data] Promotional Series' in Ranked
Hi everyone,
This was discussed recently on GD, I wanted to bring it over to the Boards and add to it!
This is Part 1. If I get enough data here (admittedly, not super statistically relevant), Part 2 will be an analysis and discussion on promos and why they might not actually fulfill their design goals.
Promotional series', for those that aren't aware, are the current method of limitation between Divisions (e.g. Gold 4, Gold 3, etc.) and Tiers (Gold, Platinum, etc.). Here is how they work:
- Upon winning a game to reach 100 LP in a given Division, you enter your promotional series
- If you are moving to a new Division in the same Tier, it is a best of 3 (win 2/3 games to progress)
- If you are moving to a new Tier, it is a best of 5 (win 3/5 games to progress)
Pretty simple. These promotional series' are designed to fulfill a few central ideas:
- Give the player the feeling of progression
- Create an exciting eSports-like competitive atmosphere for advancement
- Add challenge to Ranked
- Make the impact of falling in rank less significant once you've hit a certain point
- Reduce ladder anxiety
Do promotional series' accomplish these central ideas in a meaningful and engaging way?
What do you guys/gals think?