Trolls, Toxicity, Riot's Response + some
It's out there and so far it's been unavoidable. We've all been there and I'm sure a lot of us have been guilty at one point or another.
That being said, let's take a look at Riot's response or attempt for a solution. http://www.reddit.com/r/leagueoflegends/comments/2bb85l/if_you_are_racist_in_soloq_get_ready_for_a_14_day/cj3r0cr
"Some players have also asked why we've taken such an aggressive stance when we've been focused on reform; well, the key here is that for most players, reform approaches are quite effective. But, for a number of players, reform attempts have been very unsuccessful which forces us to remove some of these players from League entirely."
Reform is good. Transparency is good and much appreciated. However, basing a judgement on chat logs alone is simply a naive and -- dare i say -- a lazy attempt to find a solution to what's been plaguing the LoL community for the past, how many years?
To top it off, Riot's response is to dish out harsher punishments. I claim double standards. When homophobic statements are made, it's clearly a violation when 2 decades ago, it wouldn't even be an offense much less an issue. So let's take a look really quick. What's the drastic difference between twenty years ago and now? Progression of society perhaps? Then I say the idea of dishing out harsher punishment falls in the same category. We all know when it comes to behavior, positive reinforcements work SO MUCH better.
Riot's attempt at this = "Clicking an Honor butting"
@Riot, how about putting more efforts into finding a better solution via positive reinforcement instead of this, behind-the-times method of punishment. I'm not saying abolish punishment because those who do wrong should be punished.
But let's take a hypothetical situation where one player utterly destroys the enjoyment for others by being utterly selfish (it's a team game bro) in style of play. I mean, I'm sure you've seen a player just do his/her own thing refusing to actually part-take game changing battles and/or just doing their own thing. Blatantly taking farms from another teammate that's trying super hard to catch up after falling behind followed by least effective in a team battle or what not...
I feel PROVOKING players by making a game frustrating should be a punishable offense but there's really NO way to determine that w/ out an umpire/referee of sorts.
Let me ask you LoL Community. Have you ever fell victim to such players and it grinds your gears so hard.. i mean straight up shifting gears w/ out using the clutch.. that you become toxic yourself? Has this ever happened to you? And when the game is over, you're the one that is reported.
@Riot, if you're going to swing the hammer of judgement, it needs to be just (transparency but selective transparency). How can you swing it on all guilty parties when you're system of catching toxic players doesn't clearly catch all culprits of toxicity? How do you expect a player that is trolled 2 consecutive games out of a 3 game series followed by a 4 consecutive trolled games in a series of 5 not respond w/ similar actions? These are questions I would like you to address.
Now for some good stuff. I would like to see an in-game vote-to-mute system implemented where players on a team can vote to mute (a) specific player(s). Like how there is a voting system to surrender, why not apply it to muting which allows other players to know when team thinks he/she is being toxic. This increase deterrents for trolling or being toxic. Keep the current muting system when you can mute any individual player you want but add a vote mute. This will allow the player being toxic know that he/she is being toxic. It will prevent his/her toxicity from being heard and it will prevent toxic-INFECTION to others.
Here are a few things to be considered: duo-qs can deny a unanimous vote - this can still be dealt with via post-game reports. This can increase Riot's abilities to track and punish players that truly are being toxic. You have a player being voted on to mute, but it is denied. Post-game reports on that player should be emphasized
Abuse of the in-game-mute can run rampant. I mean, if Riot is going to test out 2500 code for permabans, I'm sure they can test this out too and see how it flows with increasing or decreasing a problem that has been plaguing LoL for quite some time now.