My idea for rankings

Not an NSA agent·5/29/2014, 7:44:40 AM·1 votes·292 views

So I have an idea for ranking in solo queue. I know that this has probably been thought of already or discussed but this is my take on it if not. I think it should be based off of KDR. X% of kills plus X% of assists plus X% of creepscore divided by X% of deaths. The reasoning behind this is that, for example, I have games where I go 17/5 and lose. Before anything is suggested, yes I am low ELO. No I am not saying that I belong in a high elo. If I did I would probably be there. But if I know what I am doing in a game but the ADC trolls and feeds then why should I have to lose elo too? Plus this would make solo more about individual skill rather than if you can get a team of bronze players to cooperate for thirty minutes. This way even if you lose but you play smart and are good at your champion you will gain elo while the guy who went 2/9 wont be given a win he does not deserve. Also, you will have to be good at more than one role to gain elo in this system. I main mid and get mid like 35% of the time. Just an idea. I am sure there are problems with this that I have yet to take into account. If you like it or think this is an abomination to all of creation itself then leave a post saying why and any fundamental errors or improvements. PS. if a player is reported and deserves said report then they should not revive any elo that game. Either way let me know what you think. Again this is for solo queue only not team.

2 Comments

Feathermane5/29/2014, 10:33:05 AM1 votes

There are a lot of things that contribute to a victory apart from kills and assists. Warding, clearing wards, pinging, taking objectives, counterjungling, coordinating ganks and invades. I would rather have a straigthforward win/loss system that is accurate in the long term, but flawed in the short term than an untransparent behemoth of a system that would be impossible to decipher or explain and feature lots of hidden variables. Even if it was objectively completely fair (which it would never be), it would still give the impression of unfairness and people would still complain.

Coredor5/29/2014, 2:45:55 PM1 votes

It's impossible for a score to accurately reflect your contribution toward the team goal of winning.

In a game where the goal is for your team to win, the only 'real' and most accurate way to measure how good you are at doing that. Is to measure how often you win.

All that'll happen then is

  1. noone will want to play support because they don't get kills or assists sometimes if they too early.
  2. people will camp towers and avoid team fights waiting for other people to do all the work and then just pickup a kill or assist at the end to keep a really good kill assist death ratio.
  3. peopel will complain more because there will be so many hidden things that system can't take into account. Maybe you baited 5 people into to kill you and your team scored an ace but you died without getting an assist. Maybe you died to stop a baron.