My idea for rankings
So I have an idea for ranking in solo queue. I know that this has probably been thought of already or discussed but this is my take on it if not. I think it should be based off of KDR. X% of kills plus X% of assists plus X% of creepscore divided by X% of deaths. The reasoning behind this is that, for example, I have games where I go 17/5 and lose. Before anything is suggested, yes I am low ELO. No I am not saying that I belong in a high elo. If I did I would probably be there. But if I know what I am doing in a game but the ADC trolls and feeds then why should I have to lose elo too? Plus this would make solo more about individual skill rather than if you can get a team of bronze players to cooperate for thirty minutes. This way even if you lose but you play smart and are good at your champion you will gain elo while the guy who went 2/9 wont be given a win he does not deserve. Also, you will have to be good at more than one role to gain elo in this system. I main mid and get mid like 35% of the time. Just an idea. I am sure there are problems with this that I have yet to take into account. If you like it or think this is an abomination to all of creation itself then leave a post saying why and any fundamental errors or improvements. PS. if a player is reported and deserves said report then they should not revive any elo that game. Either way let me know what you think. Again this is for solo queue only not team.