[Debate] Community Fracturing
Hello and welcome to my weekly (at least that's what I shoot for) [Debate] post. In this post series I outline a subject with LoL, and encourage people to post their own opinions and views about the subject. I hope to spark intelligent, civil and open-minded debate amongst the community. Just in case you don’t know how to do debate that here are the guidelines:
- Don't dismiss anyone's opinions, opinions are never wrong, you just disagree with them.
- You are free to disagree with someone always, but always do your best to explain why.
- Don't get emotional, hopefully we're all adults here, keep it in 'debate' mode. No catfights allowed.
- Feel free to disagree with my OP as well! I love feedback, but this is a debate thread, I'll respond where I can!
- There is a comment reply cap! You only have a few tries to rebuttle and argue a point, so make them count!
#Community Fracturing
##What is it?
Chances are you've experienced this at least once within your life. Community Fracturing is a term for when two or more divisions of a larger group of still like-minded people exist. This could be divisions due to physical means, choices or differing opinions/preferences.
##What does this have to do with League?
Good Question! LoL, being in control of one of the largest playerbases in the world, has to be made to account for this in decision making for such a large MMO game. A lot within the community don't realize what Community Fracturing can do when dealing with such an insanely large number of people. It's difficult to explain, so here are a few examples.
##Examples
######Keep in mind these are examples, and feel free to use them as such, but please don't argue about these specific topics, there are other threads for that which I will link.
####CB vs. Reddit vs. VBulletin
###Prime Example
Now as you're browsing the CB, I'm assuming you already see that here we have an absurdly small group of frequent users compared to the other two mediums of communication. Now this is a combination of preferences of the playerbase and of Rioters. This division creates problems of finding proper feedback, Red Info, and naturally frustrates anyone not immediately included.
####This is an example of Community Fracturing creating an issue.
####East Coast NA servers where?
NA East Coast Server! by WhoIsThatPokèmon
Anyone in NA realizes that west cost gets much better ping that East coast due to server location, which makes sense because Riot is based there. However, as you can see with the link, there is a high demand for East Coast servers to fix this. Now, the chief argument (from what I understand) against doing this is the fact that this will Fracture the NA playerbase. This isn't a horrible thing in itself except for the fact that this will also halve the available players in any individual que, which means during a low-peak time there could be absurdly high que times in less popular ques like 3v3 and Dominion for both sides. Which leads to the next example.
####This is an example of Community Fracturing preventing an improvement.
####Small Regions Que Disabling
8 months since LAS/LAN servers came up, still no TT, Dominion, Draft mode are enabled. by Radgost
I don't know if anyone reading this can corroborate whether this is still an issue, but with a game so heavily reliant on a matchmaking system, League que require a certain amount of active players to function properly. Unless, of course, you want to be fighting the same people over and over and over....etc. The above link is a good example because it details that additional ques are enabled during peak times when Riot can allow for the Community fracturing of additional ques.
####This is an example of Community Fracturing actively hurting the game.
####Temporary Game modes
Knowing the above examples, I think you can understand why these cannot be permanent additions. Smaller regions simply would not be able to get them and a new mode will have to accumulate enough consistently active players to allow matchmaking to work properly in its own area. ARAM worked because there were already enough people playing it ion customs for it to justify its own que, but other more FotM ques like One for All and Showdown cannot last as long with the same popularity. There is also the issue of additional ques taking players away from the active playerbase on ques like 3v3 and Dominion, possibly putting under the line for active players. However, bringing them in temporarily can have them profit of their originality and initial popularity without hurting the playerbase balance as much.
####This is an example of working around Community Fracturing
####Forum Sub-Communities
This is literal Community Fracturing, and here it's used practically. Naturally if posts were all jumbled together ala General Discussion style people looking for certain post subjects will usually not find what they want, so dividing the community based on ideas and the use for the posts actually works for the average member. Of course, no division is perfect and there will be gray areas, but the premise of dividing for useful clarity works here.
####This is an example of Community Fracturing being useful
##The Question
I'm going to keep it vague this time around: What is your opinion on Community Fracturing?
If you want/need to get more specific...
- Did you know about this problem before?
- Do you consider this a major or minor problem?
- Should Riot even care?
- Should this problem be better advertised to the community?
##My Personal Take
Community Fracturing is a unsung villain behind some of Riot's decisions and not a problem that is easily explained, as I myself found out making this post. Anything dealing with people will always be difficult, because quite frankly, people are difficult. So while I think it should be better advertised as a problem Riot faces to the community, I think this will always be an issue for one area or another. While Riot and/or the community could fix one, another will crop up as long as LoL stays an MMO, so always.
##Addendum
I had more trouble than I expected outlining this issue, most notable with "How the hell do I make this a [Debate]?". If I wasn't clear anywhere please tell me so I can better explain both to you individually and in the OP for future readers. Also, if you have any sources on-hand that show more cases for the given examples or an entirely different example I would love to throw them up in the OP if you would like to post them below.
Also don't forget to vote in the poll for next week's topic! I included more in-game related topics as well as I saw that was somewhat wanted. =)
, the pull on
, the spears on
, the natural sustain at no cost on
, her ridiculous early game, and how it doesn't "fall off" when she's fed
, his turrents before and after 4.4
, etc. etc. etc.) I think this has also caused a problem with Olafing champion due to the fact that Riot has presumed that a champion is overpowered due to some aspect of their kit, and either nerfing them to oblivion, or reworking their kit in such a poor way that they aren't viable anymore (examples post 4.4
)