Warwick
So, Warwick was my first main champion all the way back in Season 1, and honestly, I miss the furry guy. I feel like his kit needs to be updated to fit current power levels but keeping problematic ones (like sustain) in check.
Champion concept wise, Warwick is a bloodthirsty wolf who once was an extremely intelligent, manipulative scientist. That's pretty cool lore wise, let's make sure his kit reflects that!
His passive needs a little work. It should be 1% of the targets max HP, stacking up to 3 times (capped vs monsters, probably around 5 and increased to 20 late game per stack). This will allow the same sustain in the jungle and lane as current but make him more lethal in a fight/dual. This makes sense since "Eternal Thirst" is essential consuming the life force (hp) of enemies. Physical damage please! (Claws are digging into you, what's magic about that? :P)
His Q is SO problematic. I say it should be changed to physical damage to avoid ambiguity (since he only has 2 ratios!) It should be a constant 10% max hp with a 100% bonus AD scaling which heals for 100%, capped vs monsters. I'd consider adding an armor shred debuff/bleed if it's too weak, but it doesn't need much more damage than this.
Warwick's W is in a very weird place. It's okay but it's relatively boring. It allows fast tower pushing and does okay in a teamfight. It doesn't really make sense on Warwick though. I think it should be more selfish, I mean he's an evil man! He doesn't want to help his teammates! :P. I think it should be a personal steroid granting attack speed and a hydra-esque cleave, but in front of him only, applying his passive to each enemy he strikes.
His E should have a lower range. Probably halved and constant at all levels. Enemies struck by Warwick's basic attacks while under Blood Scent have grievous wounds.
His ultimate, Infinite duress needs a little update to it too. Someone mentioned having it scale off attackspeed and that's a very cool idea but might get too strong with on-hit effects. Say it capped at 10 hits, that's 50% of your current HP plus 27% of your max HP!!! That's not even including base damage and a Q and any other onhit effects. In all honesty, just make this physical damage. Warwick will be an incredible fighter fitting in with the new Olaf.
What do you guys think?