Idea for small revamping of the IP system. (Fair for Riot too)
What if every 100 games without punishment, IP income is increased by 5%, capping off at 300 games (or 15% increase). If a player earns a Honor Crest, the gains are increased by a further 5% (allowing for a cap of 20%). Minor punishments (i.e. chat restrictions) remove half of the accumulated progress, and major punishments (i.e. bans) remove all accumulated stacks.
The idea is to reward long standing members of the community who behave in neutral to positive manners. It also provides a way that Riot can additionally punish toxic members of the community in a way which they would feel (even if it's merely a loss of bonus IP, it's still a loss of potential IP). Additionally, this would also make earning Honor Crests more rewarding than receiving a "good job" sticker.
The increases I have suggested shouldn't cut into Riot's income in any noticeable way either. Even if a player has the absolute max increase of 15%, that would equate to a mere 37.5IP on a first win-of-the-day game (assuming 250IP). And this is after putting in at least 100 hours into the game (if you only have 20 minute games). To counteract it, this proposed mechanic would also increase customer loyalty and maybe aid in creating a less toxic environment.
Before it is mentioned, I know this would be abused by bots in the less popular game modes, but they will be doing it anyway. Anyways, why let a change that could help the majority be rejected because of a minority?
Edit I Wow, this got a lot of attention! Love you guys!
Edit II I see what many people mean about the extra 5% with Honor Crests being abusable with the current Honor system. I guess that it is just naive me clinging to a hope that it still means something (I do not have one, but remember when everyone had the "honorable Opponent" one when it first came out.) In the mean time, I have scratched that out, because the Honor System is outside the realm of this thread.
