Idea for small revamping of the IP system. (Fair for Riot too)

RomanorumLegio·7/27/2015, 8:08:24 PM·149 votes·4,486 views

What if every 100 games without punishment, IP income is increased by 5%, capping off at 300 games (or 15% increase). If a player earns a Honor Crest, the gains are increased by a further 5% (allowing for a cap of 20%). Minor punishments (i.e. chat restrictions) remove half of the accumulated progress, and major punishments (i.e. bans) remove all accumulated stacks.

The idea is to reward long standing members of the community who behave in neutral to positive manners. It also provides a way that Riot can additionally punish toxic members of the community in a way which they would feel (even if it's merely a loss of bonus IP, it's still a loss of potential IP). Additionally, this would also make earning Honor Crests more rewarding than receiving a "good job" sticker.

The increases I have suggested shouldn't cut into Riot's income in any noticeable way either. Even if a player has the absolute max increase of 15%, that would equate to a mere 37.5IP on a first win-of-the-day game (assuming 250IP). And this is after putting in at least 100 hours into the game (if you only have 20 minute games). To counteract it, this proposed mechanic would also increase customer loyalty and maybe aid in creating a less toxic environment.

Before it is mentioned, I know this would be abused by bots in the less popular game modes, but they will be doing it anyway. Anyways, why let a change that could help the majority be rejected because of a minority?

Edit I Wow, this got a lot of attention! Love you guys!

Edit II I see what many people mean about the extra 5% with Honor Crests being abusable with the current Honor system. I guess that it is just naive me clinging to a hope that it still means something (I do not have one, but remember when everyone had the "honorable Opponent" one when it first came out.) In the mean time, I have scratched that out, because the Honor System is outside the realm of this thread.

40 Comments

Punkkee7/28/2015, 4:19:10 AM13 votes

"honor me after game and ill give you skin"

Dr Birdie7/28/2015, 12:54:08 AM6 votes

I thought of something similar a long time ago but I never posted it. It was something along the lines of getting a 10% bonus IP every win in a win streak capping at about 50%. The percent bonus is reset on a loss and every new week.

So a win streak would look something like this.

1st win: 100% IP 2nd win: 110% IP 3rd win: 120% IP 4th win: 130% IP 5th win: 140% IP 6th win: 150% IP 7th and onward wins: 150%

It would reward players for win streaks, which currently there is no reward for, wouldn't punish for being on tilt and having loss streaks, and bots would not be able to benefit as most bots do not win many games.

Thoughts?

ZGM Dazzling7/28/2015, 3:04:51 AM5 votes

as a toxic player, i hope this doesnt go into league so i have no motive to stop bieng toxic.

hint hint

KingBrollus7/27/2015, 9:19:15 PM4 votes

Sounds good 2 me

Sozan57/28/2015, 1:31:25 AM4 votes

I posted something similar few months ago (original topic here, but there is very little interesting there):

{quoted}

Hello there.

As I was replying to some topic on EUNE forums, I actually thought up of a system that would reward players that get honors a lot and also gives incentive to honor other players. It would work like this:

  1. If you get honored you get bonus 10% IP for next 3 games. It stacks with numbers of honors.
  2. If you honor at least 1 player - you get bonus 5% IP for the next game. Doesn't increase with numbers of honors given, just a flat 5% bonus.
  3. For every 100 honor points you have you gain 1% bonus IP for every game, stacking up to 20% at 2000 honors.
  4. You gain 10% bonus IP as long as you maintain a Crest of Honor (Ribbons).
  5. Bonus IP is immidiately removed and disabled if player gets punished (chat restriction, ban) for the duration.
  6. Bonus IP is not granted if honors are distributed among premades.

I know that it wouldn't give anything to players who already own everything in the game that is obtainable by IP, but majority of players doesn't own everything.

Anyway, what do you guys think about that?

This might seem huge, but it shouldn't interact with Double IP Boosts nor the First Win of The Day bonus.

Also, after so much time have passed, I see that the first point is simply too high, and by now I would reduce it to:

  1. If you get honored you get bonus 10% IP for the next 3 games. It stacks with numbers of honors, up to 3 active at once (30% bonus).

This would cap the entire system to 65% bonus IP with 2000 honor points, ribbon and getting 3+ honors in the last 2 games.

idoki7/28/2015, 1:14:24 AM3 votes

I don't agree with your specific idea, but I think increased IP gains for players with positive behavior standing is something that should have been implemented for a long time. Honestly it feels like positive players don't get rewarded for being positive and that Riot chooses to use Positive Punishments rather than Positive Compensation.

Avios17/27/2015, 11:55:03 PM3 votes

Same with me, I like the idea quite a bit.

RomanorumLegio7/28/2015, 10:50:45 PM2 votes

I just wanted to do some math that would make the original post too long. I will be doing these calculations at one game a day, and each game at 20 minutes on Summoners' Rift. (Numbers derived from the LoL Wiki.)

Perfect Circumstances Acquiring Bonuses First-Win-of-the-Day + IP Boost

1st hundred games: (394 x 100 x 0.00) = 0 Bonus IP 2nd hundred games: (394 x 100 x 0.05) = 1970 Bonus IP 3rd hundred games (394 x 100 x 0.10) = 3940 Bonus IP

By the time the 15% maximum is reached, a player would have accumulated 5910 additional IP.

To then earn enough to unlock a 6300IP champion with just Bonus IP: (6300 - 5910)/(394 x 0.15) = 6.60 games

In other words, it would take 307 days, of one win a day with an IP boost to unlock an additional 6300 champion with just Bonus IP. (102 hours and 20 minutes of game time)

Perfect Circumstances With Full Bonuses

To then earn enough to unlock a 6300IP champion with just Bonus IP: 6300/(394 x 0.15) = 106.60 games

In other words, it would take 107 days, of one win a day with an IP boost to unlock an additional 6300 champion with just Bonus IP. (35 hours and 40 minutes of game time) This is after the other 102 hours of game time, keep in mind.

Worst Circumstances Acquiring Bonuses All Losses

1st hundred games: (51 x 100 x 0.00) = 0 Bonus IP 2nd hundred games: (51 x 100 x 0.05) = 255 Bonus IP 3rd hundred games (51 x 100 x 0.10) = 510 Bonus IP

By the time the 15% maximum is reached, a player would have accumulated 765 additional IP.

To then earn enough to unlock a 6300IP champion with just Bonus IP: (6300 - 765)/(51 x 0.15) = 723.53 games

In other words, it would take 1024 days (2.8 years!), of one 20 minute loss a day to unlock an additional 6300 champion with just Bonus IP. (14 days, 5 hours, and 20 minutes of game time)

Worst Circumstances With Full Bonuses

To then earn enough to unlock a 6300IP champion with just Bonus IP: 6300/(51 x 0.15) = 823.53 games

In other words, it would take 824 days (2.3 years!), of oneloss a day to unlock an additional 6300 champion with just Bonus IP. (11 days, 10 hours and 40 minutes of game time) This is after the other 341 hours of game time, keep in mind.

iainB857/28/2015, 2:04:02 AM2 votes

Can't make any rewards off of banners, as the only people with banners are typically in more casual game types (versus A.I. | ARAM | etc.).

Really the honor system serves no purpose and can't really tie any rewards to it since it's fundamentally flawed.

The idea of rewarding people for positive behavior is nice idea though.

BatchBustsMeta7/28/2015, 9:23:22 AM2 votes

I like this idea, no one likes how slow the IP grind is, and this gives a great wait to solve that problem, and toxicity at the same time! Nice.

Cleril7/28/2015, 7:27:12 PM1 votes

Riot doing something to ease the grind of their game which is currently the worst grind in any MOBA?

I wouldn't hold your breath.

TheRealMondo7/28/2015, 7:35:56 PM1 votes

Would this also work for RP in the same manner Or the more you buy the more you slowly get not just a flat "bonus "

And1Hooper7/28/2015, 10:13:32 PM1 votes

bump

Calabok7/28/2015, 11:05:16 PM1 votes

IP for what? I'm up to 400,000..

Totalis7/29/2015, 7:26:14 AM1 votes

I always feel sad when people cry out for changes or try to slightly tweak the system Riot has put in place. You have to realize, Riot's current IP and RP system, with champion prices and price reduction schedule, along with skin and champion sales, is a system that made them over A BILLION dollars last year. naturally, they are going to be VERY reluctant to change it, if at all. And really, who can blame them? At the end of the day they're a business just like any other.

Silents4297/29/2015, 5:02:59 PM1 votes

An ip idea that benefits players, but doesn't take from Riot, and isn't mindless blabber about how hard grinding is.

Yeah I actually think this could be a decent route to go with getting more IP

Draig7/29/2015, 5:25:29 PM1 votes

Lets do some math:

(Without first win of the day bonus)

20 minute game: 64IP (win), 44IP (loss) 30 minute game: 88IP (win), 58IP (loss) 40 minute game: 111IP (win), 73IP (loss) 55 minute game (max): 145IP (win), 94IP (loss)

With an average of 33.24 minutes per game you're looking at around 95 IP per game, and this is only if you win the game. Lets say i wanna buy a new a Rune page, and fill it with some new runes. Heres what i wanna fill it with:

9x Armor Pen reds = 3690 9x Health per level yellows = 3690 9x CD per level blues = 3690 3x Attack Damage Quintessences = 3075 A new Rune page = 6300

Total Cost = 20445 IP (This is just an average rune page cost)

With an average cost of 20445 (If you had to buy a new rune page), you would need to play a whopping 215.210526316 games to pay it off, and thats only if you win them all! However because i didn't factor in first win of the day bonus ill just leave it at that. Still though, you cant pay for runes with RP, so the only way to do it is buy grinding game after game after game. I don't know about you, but i don't wanna play 215 games for a rune page.

Great Idea sir, have my upvote.

http://www.reactiongifs.us/wp-content/uploads/2013/03/upvote_tyrion.gif

TurquoiseYoshi7/27/2015, 10:29:51 PM1 votes

I mean, bots in less popular game modes is a problem Riot needs to fix anyway. I like this idea.

Decrit7/28/2015, 12:58:04 AM1 votes

I like the idea, but was already discusse dmany times on the past. For example the Honor system needs to be revamped, since it doe snot work as intended ( really few are rewarded, even tought there is memorable people that could really fit that, and sometimes this is done in a chaotic way rather than prizing who really metirs it) and Riot also said that they not want to offer IP for good play, since that would be something of like "selling the goodwill and be a dick in other unpunished means", means that may be found since is not placed further development into that.

I would like that, but frankly i prever development ont he issue itself rather than band-aid fix it.

A Miss Fortune7/28/2015, 3:47:47 AM1 votes

I'm not really a toxic player, and I'll be honest I have been toxic once in a while like everyone else to ever play League whether they admit it or not, but I think before Riot would implement this AMAZING idea, they should clean up their chat restriction bots or whatever is operating it. I've been chat restricted for literally saying nothing all game, the chat restriction was only like 6 games but still. I've gotten reported simply for saying nothing but "gg" and followed by a chat restriction.

Aside from that, this idea is awesome and I think Riot REALLY needs to consider this. It would cut back most toxicity and be a win-win.

Tails Doll7/28/2015, 4:49:20 AM1 votes

It shouldnt interact with honor system, otherwise people will buy/sell honor more often, or will give it away just to get the bonus.

Now, giving bonuses for not being punished, that could actually work.

Shinjusuke7/28/2015, 10:29:30 AM1 votes

Not that I'm trying to de-value your idea, but it doesn't help the problem (and in fact, expands the number of affected players) of having nothing to spend IP on after a certain point. Many of the truly veteran players are swimming in IP, with nothing worse using it for.

Simonizer867/28/2015, 1:16:58 PM1 votes

Well i hope the will make something like this. I seen a tiny amelioration but their still a lot of improvement to do on the playerbase attitude.

XVI Jake IVX7/28/2015, 3:10:25 PM1 votes

I love the idea. +1

Albino Indian7/28/2015, 3:46:36 PM1 votes

I really like that idea because when i go into games people are negative most the team. I talk a lot but when i do type some people join in on the fun. Most of the team people are just not in the mood and then they start getting mad. Then i am like item 3070 item 3070 Amumu

AMYS GRAVE7/28/2015, 6:16:06 PM1 votes

Well, this certainly solves half the IP problem +1 for that. The other half is people who have been playing this game a long time and have nothing to spend IP on.