Baron Change Idea

DuskTheViking·11/19/2013, 1:03:46 PM·1 votes·488 views

So ive heard that tests are being done on baron for a possible change in season 4. I guess the idea is to help eliminate snowball while still leaving Baron as a tool that can help break dead locks.

So my suggestion.

Up on killing baron a random/all enemy tower(s) take a set amount of damage. Balance by amount of damage and/or respawn time. A Team that can hold 100% map control for an extended period of time should have a tool to end the game quickly rather than the 10-20 minute turtle slogs that happen now.

The biggest benefit would be speeding up live tournaments, often the last 5 minutes of a match are just the slow death of a team that has already lost.

3 Comments

ploki12211/19/2013, 4:42:54 PM2 votes

They tried a first iteration, where the buff gave you increased damage to towers, regen and out-of-combat move speed. However, this felt like it allowed to snowball EXTREMELY hard, while not allowing that big a comeback. Basically, a 1-2 man baron meant little to nothing, and a Ziggs/TF baron'd up meant a dead tower in 1-2 waves.

I feel that damaging tower would make this even more one-sided... Basically, if you're 4-5 towers behind and you manage to mangle 1 of their tower thanks to baron, that's all fine and dandy, but you're still far behind. Meanwhile, if you have al linner towers down, hitting all inhibitors at the same time by taking baron just means an insane advantage.

Solan Stonewhip11/19/2013, 4:59:06 PM1 votes

yeah i don't think baron needs to be buffed. they are making a change to him i believe

Smooshy Wolf11/19/2013, 9:36:52 PM1 votes

I'm not sure how I feel about the OP's proposed change and I feel similiarly to the way ploki122 feels.

This change could only serve to make the proverbial "dominant" team in any given match that much stronger, while the other team is at a loss. Even if this wouldn't be the case, this would encourage "stale gameplay". What I mean by this is potentially both teams would just tip toe around until baron spawns and play "Ward Wars" @ Baron while keeping their lanes frozen. Any and all team fights would happen near Baron nearly 100% of the time.

I feel that this proposed change is also counter intuitive because it only encourages "All or nothing" gameplay and strategy, which also affects powerful and viable team compositions. I also feel that the Risk/Reward analysis is also a bit lopsided. Since camping Baron on cooldown yields such a huge blow to the enemy team in addition to granting the buff, I would estimate that more reckless Baron attempts would arise from this. I say that the Risk/Reward ratio would be substantially off because of the fact that so much time would be spent around Baron, the other portions of the map, such as Red/Blue creep camps/Wraith/Wolf/Golem Camps, and even CS in lane will be neglected to facilitate this small change to what killing Baron does, which in my opinion would change the entire meta of the game.

To sum it up, I don't really think Baron should be buffed. The reward for killing him is plenty strong, and is still defendable as long as you aren't in a situation where say, all of your inhibitors are down, or a similiar scenario.

I am interested in these proposed 'changes' to Baron though.

EDIT: I feel that the OP's proposed change wouldnt exactly lead to more players pushing for more map control, I feel that it will push players to have more Baron control. And in this change, Baron Control > Map Control due to the fact that killing Baron damages enemy towers.