AFK behaviors

BeeCuz·10/11/2016, 2:49:39 PM·1 votes·484 views

So why does a summoner park their champion behind the Rocks and go AFK? Automation and minimization of effort come to mind. Rather than complain, let's examine how these virtues have come to be nearby minimum activity in the game.

The score systems credit summoners at the end of the match with various status increases based on presence on the battlefield, such as games played, champion experience, summoner level, and League Points.

At this point we might wonder what is a desirable experience and how to go about achieving it, so I'd like to propose the possibility that participation is the characterization of play that is wanted and therefore what should be rewarded to encourage it. How can this be done?

I notice that participation generally results in champion level-ups, and so a system of measuring the champion's level at the end of the match could provide some indicator of involvement in the match.

https://s6.postimg.org/pvx945owh/chatting.png

1 Comments

BeeCuz10/11/2016, 4:26:27 PM1 votes

Creating an Equitable Distribution of Perks

If we sum the levels of all ten participants, we get a range of 10..180 champion levels in a match. This can then serve as an apportionment of any desired reward across the teams.

For example, if a player ended the game as level 12 and there were 120 total levels at the end of the match, then they would be credited with 12/120 = 1/10 of the participatory prizes.

https://s6.postimg.org/yn49yf87l/Janna_Classic_J.jpg