Day 3 of Board Reworks a Champion: Which spells of Urgot should we preserve?

5000000000000000·5/20/2017, 12:43:59 AM·7 votes·448 views

Hello, and welcome to day 3 of "Board Reworks a Champion!" This series of post will try to rework a champion. How would they turn out? Would it be good? Would it be terrible? Who knows? All we know is that it's going to be ridiculous. Everything will be based on the number of upvotes a comment gets. Want to completely remove Lee's ultimate? Sure! Just get enough upvotes!

If we need to decide on one target, the choice with the most net upvotes (upvote-downvote) will be chosen, and if we can have multiple choices, top 3 (or whatever number is appropriate) will be chosen. Only the parent comment will be considered, so don't make a suggestion as a reply!

So without further ado, let's get into it! Yesterday, we decided that Urgot's theme is "a super sexy cyborg with flowing locks, six pack abs, a barrel-chest, and horrific metal parts drilled into him." His subclass would be some sort of unique combination of enchanter and a carry, with high durability. In the original words, "He could be something like Rakan but better! He enchants his allies, shoots down his enemies, and doesn't die!" Also, the second highest comment said Urgot should be a juggernaut/vanguard hybrid.

#Today's question: Which of Urgot's spells should we keep? Which spells need to go? This is important since completely changing the old kit feels bad for people who like to play Urgot. However, since we are making a full VGU, we need to discard the problematic parts. So what are the good parts of Urgot's kit, and what are the bad parts? Keep in mind, that his new subclass will be a hybrid of enchanter and carry, with some durability as well. Urgot should also feel like a sexy cyborg. We need to make sure when we make any decisions today, it should fit his new theme and subclass.

If you need a reminder on what Urgot's abilities are, you can check the wiki page.

10 Comments

4th Chiming Lamb5/20/2017, 11:52:30 AM4 votes

His ultimate should stay, but everything else should go. His ulti would do well with some changes to fit his sexy cyborg theme, though: A confidant man won't just stand there laughing, he'll get into the fray! On that note, I propose that Hyper-Kinetic Position Reverser be renamed to Hyper-Kinetic Battle Dance, and work as so:

-First Cast: Urgot dances stylishly for 1.5 seconds, then becomes Hyped Up for five seconds. While Hyped Up, Urgot gains (+20/30/50%) [+1% per 50 AP] bonus Armor and Magic Resist, and can cast Hyper-Kinetic Battle Dance a second time. -Second Cast: Urgot jumps forward in a dazzling display, stopping at the first enemy champion hit. For 2 seconds after stopping, Urgot twirls his target around himself and throws them back to his starting position, dealing 100/150/200 [+1 per 5 AP] damage to them. During this time, enemies within in a short radius of Urgot are Charmed. Re-casting Hyper-Kinetic Battle Dance will grant Urgot a (150/250/400) [+1 per 2 AP] {+5/10/15% Max Health} shield for 3 seconds.

tl;dr version: Urgot channels for 1.5 seconds, then massively increases his Armor and Magic Resist for five seconds. During this time, Urgot can launch himself like a skillshot at an enemy champion to Charm enemies near them and throw his target back to where he jumped from, while giving himself a shield to survive the burst.

If this change is accepted, I'd like to end up adding a Taric-W style ability to be used on enemies as a debuff that lasts a short while. It should be easier for Urgot to Hyper-Kinetic Battle Dance to his marked target in some way: Maybe he ignored enemy champions on the way, or maybe he automatically jumps to them, similar to how his Q works with his E right now. If this idea gets accepted, of course...

(Wait a second, this is for what abilities get kept...well, his ult is fundamentally the same...but did I get carried away? lol)

EndlessSorcerer5/20/2017, 12:49:08 AM3 votes

Personally, I'd prefer we keep his W and R. While they might not necessarily be flashy, they are his main sources of utility and durability (which we'll want if we want him to be an enchanter).

His passive is deceptively powerful but it should probably be implemented differently (if we plan to keep it at all). At the moment, it isn't really noticable or something you can play around; if Urgot hits you, your damage is simple reduced.


His Q and E are probably the most problematic parts of his kit as they currently function and I wouldn't particularly miss them. His Q can make him feel clunky (since he stops moving for every cast) while the lock-on provided by his E prevents any significant amount of power being added to his kit.

MooooooooreDakka5/20/2017, 1:11:59 PM2 votes

Keep his w. Terror Capacitor is an awesome name and that and the damage reduction on r lets me play windspeaker's, iceborn, redemption, crucible, censor, seraph's, roa urgod.

50000000000000005/20/2017, 12:53:56 AM1 votes

I think his most iconic spell is his Ultimate: Hyper-Kinetic Position Reverser, and that should be kept almost completely (the fear should obviously be a charm). This ability will fit him as a juggernaut/vanguard very well.

I think his Passive: Zaun-Touched Bolt Augmenter should go, since it provides a power that is difficult to see or appreciate. It also fits a warden playstyle better than an enchanter, carry, juggernaut, or vanguard. It should be replaced with something better. His Q: Acid Hunter on its own is pretty bland, and the E-Q combo is oppressive with the long range. Furthermore, this promotes a playstyle that tells him to back off, instead of get in there and charm everyone. If you're sexy and you know it, you should be more assertive. For the same reason, his E: Noxian Corrosive Charge should also be changed significantly. I think his W: Terror Capacitor should be mostly preserved. Having CC only while maintaining the shield is an interesting gameplay.

So in summary, I think his W and R should be kept, while his passive, Q, and E should be changed.

EvilUnicornLord5/20/2017, 12:57:14 AM1 votes

I'm gonna wind up making this entire champion aren't I?

Oh well.

We should definitely keep his ultimate, if he's teamed up with an ADC that needs Urgot to hold the other ADC still like Tristana or an ADC that needs Urgot to follow up on a dive like Tristana, he needs his ultimate. Except that it's so outdated. He should place a charm on all enemies near his target location instead of a fear. And he should gain a shield that scales per champion charmed and is also granted to nearby allies.

Additionally, his Q is like Karthus' Q. He must be able to spam it faster than his own autoattacks. So keep it for the most part but add a stacking mechanic, every time he hits an enemy with it, it gains a slowing stack of 20% that gradually builds up to five times. Upon the fifth stack, the enemy is stunned by his physique sheer skill for a solid 2 seconds. After the stacks wear off or an enemy is stunned, they are immune to the stacking CC for a short while.

The other abilities nobody really knows about so let's just scrap them.

TL;DR Original ult but with charm and shield. Original Q but with stacking CC.