Day 6 of Board Reworks a Champion: Number adjustments
Hello, and welcome to day 6 of "Board Reworks a Champion!" This series of post will try to rework a champion. How would they turn out? Would it be good? Would it be terrible? Who knows? All we know is that it's going to be ridiculous. Everything will be based on the number of upvotes a comment gets. Want to completely remove Lee's ultimate? Sure! Just get enough upvotes!
If we need to decide on one target, the choice with the most net upvotes (upvote-downvote) will be chosen, and if we can have multiple choices, top 3 (or whatever number is appropriate) will be chosen. Only the parent comment will be considered, so don't make a suggestion as a reply!
Yesterday (cough 3 days ago cough), we decided on Urgot's final kit. Now we need to make some adjustments to make him balanced!
Things we'll be looking at are the following
Base stats Passive duration Passive damage reduction Passive distance (how close do they have to be for it to work) Q mana cost and cooldown Q damage Q dash distance Q empowered AA range Empowered Q heal per charge per rank Empowered Q number of recasts per rank Empowered Q heal charges per rank W mana cost W charge refresh cooldown W charge per damage received W max charges W shield E mana cost and cooldown E1 range E1 damage E1 slow E1 slow duration E2 recast time E2 movement speed boost E2 knockback duration E2 charm duration E2 damage E3 recast time E3 range E3 damage E3 knockup duration E3 knockback distance E4 recast time E4 dash distance E4 damage E4 slow amount E4 slow duration E5 recast time E5 damage E5 stun duration E5 fear range E5 fear duration E6 recast time E6 throw range E6 stun duration E6 damage R mana cost and cooldown R1 channel time R1 buff duration R1 bonus armor/MR R1 bonus MS R2 dash distance R2 suppress duration R2 knockback duration R2 charm range R2 charm duration R2 shield R2 shield duration
For those who don't remember the kit, here:
-Passive: Dance Partner: Urgot's basic attacks designate enemy champions hit as his Dance Partner. Urgot can have two Dance Partners at a time. Urgot's Dance Partners deal ? % less damage if Urgot and his Dance Partners are close together (See note), and interacting with them will charge his Terror Capacitor. Note: For being "close together", think of Kha's Isolation mechanic, but in reverse. If Urgot and his Dance Partners 'un-isolate' each other, they are considered to be 'close together'.
-Q: Fashion Rolls: Urgot rolls a short distance (See note) towards the mouse cursor. For 2 seconds after rolling, Urgot's next basic attack will deal ? additional damage, and, if he attacks a Dance Partner, have increased range (See note 2) and charge his Terror Capacitor . Urgot can cast Fashion Rolls a second time if he successfully empowers his Terror Capacitor.
-Terror Capacitor Charge: If Urgot uses a charge of his Terror Capacitor to cast Fashion Rolls, he will store a ? value heal. Urgot can re-cast Fashion Rolls with a charge of Terror Capacitor 2/2/3/3/4 additional times if he stores a heal, and can store up to 3/3/4/4/5 charges. Urgot can touch allied champions to expend all charges and heal himself and those near him (See note 3) Note: Roll distance is similar to that of a Riven E, and he can change it similarly. Note 2: I'm thinking around 100 units of increased range? That seems pretty fair, right? Note 3: "Like Rakan, but better!" The heal value would be low, though, similar to Taric's Q, except it stacks more!
-W: Terror Capacitor: Passive: Urgot stores a charge of his Terror Capacitor every ? seconds (See note). Urgot can reduce this cooldown by taking ? % of his current health as damage or by interacting with his Dance Partners. Urgot can store up to 2/3/4/5/6 charges in his Terror Capacitor at once. Active: Urgot activates his Terror Capacitor, consuming one charge and granting himself a ? health shield. While the shield is active, Urgot's next basic ability is Empowered. Empowered abilities will never give charges of Terror Capacitor, instead granting him a heal or shield charge depending on the ability. Urgot can re-cast Terror Capacitor at any time provided he has at least one charge (See note 2), consuming another charge to recharge his shield and use another Empowered ability (See note 3). Note: This would be a very long cooldown. Forty seconds or so in the early game, around twenty in the late game. Note 2: Terror Capacitor has no cooldown between casts: It is gated only by how many charges Urgot has Note 3: His shield will refresh upon re-casting, but it will not stack.
-E: Star of Noxus!: First Cast: Urgot stylishly spins in a circle, dealing ? damage to any enemies near him. If Urgot hits a Dance Partner, he slows them by ? % for 1 second, gains a charge of Terror Capacitor, and can re-cast Star of Noxus! within three seconds.
Second Cast: Urgot gains a ? % movement speed boost for 2 seconds. The first enemy champion Urgot runs in to is charmed displaced and dealt ? damage, expending Urgot's movement buff. If Urgot runs into a Dance Partner, he Charms them for ? seconds,can re-cast Star of Noxus! a third time within three seconds, and gains charge of Terror Capacitor.
Third Cast: Urgot stylishly slams the ground, dealing ? damage to all enemies near him and knocking them back. If Urgot catches his Dance Partner in the slam, they are Knocked Up, Knocked Back, and Urgot can cast Star of Noxus! a fourth time within two seconds.
Fourth Cast: Urgot leaps towards a Dance Partner caught in the slam of Star of Noxus!'s fifth cast, dealing ? damage to them and slowing them by ? % for ? seconds. Urgot can re-cast Star of Noxus! within three seconds, but must use a charge of Terror Capacitor and be Hyped Up_to continue the chain of casts.
Fifth Cast: Urgot grabs a Dance Partner and twirls them around himself, goring them with his drilled-in metal spikes, dealing ? damage to them and stunning them for ? seconds. Nearby enemy champions are feared for .5 seconds. Urgot can re-cast Star of Noxus! as long as he is Hyped Up, but must use a charge of Terror Capacitor and have two Dance Partners to continue the chain of casts
Sixth Cast: Urgot throws the gored Dance Partner to his other Dance Partner, dealing moderate damage and stunning both of them. Any enemy champions hit by the thrown Dance Partner are displaced and dealt moderate damage.
If Urgot becomes unable to cast or move at any point, Star of Noxus!'s cast chain is reset.
-R: Hyper-Kinetic Battle Dance: First Cast: Urgot dances stylishly for 1.5 seconds, then becomes Hyped Up for five seconds. While Hyped Up, Urgot gains ? bonus Armor and Magic Resist, ? % increased Movement Speed, and can cast Hyper-Kinetic Battle Dance a second time. Second Cast: Urgot jumps forward in a dazzling display, stopping at the first enemy champion hit. For 2 seconds after stopping, Urgot twirls his target around himself, suppressing them, before throwing them back to his starting position, dealing ? damage. During this time, enemies within in a short radius of Urgot are Charmed. Re-casting Hyper-Kinetic Battle Dance will grant Urgot a ? shield for 3 seconds.
Terror Capacitor Charge: If Urgot uses a charge of Terror Capacitor and casts Hyper-Kinetic Battle Dance towards a Dance Partner, he will ignore other champions along the way (See note) Note: There should be a UI-shown indicator of how Urgot needs to 'launch' himself to ignore enemy champions on the way to his Dance Partner, probably in lieu of Warwick's Blood Trails or Tahm Kench's shown 'ultimate travel path'. I, personally, am in favor of the latter.
We'll take whatever comment has the highest upvotes, and take the stats from those. Stats not described in that comment will be taken from the comment with next highest upvotes, and so on.
This is the last day of "Board Reworks a Champion," and after this the full kit will be released!