Total War: Runeterra

Lupus Dirus·2/6/2018, 8:49:53 PM·1 votes·733 views
After reading the new story about Noxus... Am i the only one that'd want a separate game about it?

So earlier today on the forums the discussion was brought up about other potential game ideas using the lore Riot has created for League of Legends.

The two biggest consensus were open world and strategy.

Obviously by the title, a Total War style with League Lore has gained my interest into something I must have. Attached is a Link to the Original Thread where Jackom1 peaked my interest in this topic.

I am going to share what Jackom1 said first then follow up with my addition:

"Demacia could be a kingdom with a small but well trained army, with solid, defensive lines of soldiers and strong cavalry, with ways to weaken the use of magic in battle. Economically, they'd be a prosperous yet not-too-open nation, that relies more on the prosperity of its own land than on commerce with other nations. It would be a nation that would use diplomacy and war in equal measure, depending on the faction their dealing with. Politically it'd be your average middle-age kingdom, with many characters discussing the king's right to rule, but being at risk of popular insurrection if the masses aren't fed

Noxus on the other hand, would be way more warlike, but not the kind that razes every village in its wake, it would incorporate as many defeated opponents as possible, like the Roman republic (not the empire, since Noxus isn't ruled by a single person, nor should it be IMO). It would rely more on a network of spies than actual diplomats, but even noxus can't make war with everything around it, some you fight, some you talk. Economically it would rely a lot on tithes from the defeated nations, and a bit less from commerce, though more than demacia I think. Politically it would be more dinamic than demacia, but not a mess of backstabbing, more of a "house of cards" game between the higher-ups, with the heads of Noxus sometimes having to re-clarify who is ruling. Also Black rose stuff. Pretty numerous army, but still organised into proper formations, with generals also possibly playing against each other in order to rise in prestige.

I'd like shurima to be an empire under the rule of Azir, with an army that is relies on chariots and arches, and sand soldiers, to show that real azir doesn't summon 2-3 guys at a time, he can really summon huge armies from the sands. Also, exotics creatures and magic (something that also noxus would do, but in a different fashion). Politically it would be pretty stable, at the start of the game there could be a lot of regions that would question the divinity of azir, but once they're claimed, they won't ever question the authority of the god-emperor of the sands. In terms of resources it would be unique, in that the emperor, together with other powerful sorcerers, could be able to create oasis from nothing, but without totally bypassing the fact that shurima is first of all desert, a harsh, unforgiving land.

The shadow isles would be very interesting, since they wouldn't be a living nation. Maybe you rule as the ruined king, or as a conclave of mighty undead (some of which we may already know). Either way, you'd have to manage the flow of the mists, you'd focusing on corrupting adjacent regions, your armies would be without number, probably the most numerous, but they wouldn't be able to exist at all outsides of the mist, save for some elite squads, and "diplomatic figures" (wraiths, banshees or necromancers). There could still be some dynamic "diplomacy", with powerful undead thinking they can be in charge, or other kinds of infighting, especially if there is nothing to kill for a while."

Here begins my addition:

I agree with Demacia and Noxus. With Shurima there primary enemy could be Xerath's forces that Azir must defeat for campaign victory. The Mist and Shadow Isles concept so perfect that there are no comments for this either.

Piltover/Zaun wouldn't be "enemies" but they wouldn't be friendly with one another either. Both would be technological/Hextech/Augmented in background with their end game campaign goal being to spread their creations and out do the other. (Potential for Battlecast VS Full Metal plot--Built off Jayce and Viktor)

With Ionia I feel their is a massive update coming to their lore so I do not want to say much. Being an island nation (?) and secluded from the rest of Runeterra I think they could be politically and economically interesting to work with, especially when it comes to their internal factions. Vastaya, Zed's Order, Shen's Order, Ionia itself, etc..

The Freljord could be played as either of the three (5 counting the Ursine and Olaf's clan) fighting for control of the Freljord. Campaign ending would be controlling all of the region and having now Iceborn on the map (unless Lissandra)

The Void could act almost like the Order of Chaos, during the early game building up their forces and attempting to breach the barrier (sending scouts once and awhile) and eventually breaking through and their campaign goal is to control all of Runeterra.

Mount Targon also brings several factions into light. They could be the counter to the Void.

Just an idea for thought.

Opinions?

0 Comments