How should we change Infinity Edge?
"What's the strongest rune?" "Probably Conqueror." "What about the strongest champion passive?" "Gotta be Yasuo's double crit chance." "Let's put those both on the new IE." "Genius".
"What's the strongest rune?" "Probably Conqueror." "What about the strongest champion passive?" "Gotta be Yasuo's double crit chance." "Let's put those both on the new IE." "Genius".
Yasuo will still get
(more expensive) as first, and then buy an also more expensive
in order to reach 100% crit with 2 items just like he already does.
What changes is that both items are more expensive, IE build path is worse and now he gets 20% dmg converted to true dmg but loses the extra crit dmg that old IE had.
The strength of a rune depends on how well a champion can abuse that rune rather than the rune itself. Conqueror on Nami sounds pretty awful doesn't it?
So no, saying Conq is the strongest rune is wrong.
Also saying Yasuo has the best passive thanks to the double crit chance is wrong, it may be the strongest power-spiking passive but when it comes to net goldvalue, Vladimir, Veigar are way above him.
Keep in mind, Yasuos crits do -10% damage. Getting critted by a Tryndamere hurts a lot more than Yasuo.
Coming back to the question "How should we change Infinity Edge?"
IMO, a simple +50% crit damage (+25% for ranged) would have done the job without introducing yet another source of true damage that fucks up the balance even more.
Also add like 200 - 300g to Zeal items and boom, problem is fixed.
But I am no game designer who am I to know stuff like introducing an abundance of true damage leads to a HP heavy meta that will never end until we remove the above mentioned true damage or literally make any item HP heavy.
"You don't have to play the game to design it" - Lead game designer
Edit: Also why the fuck is this in memes and games? This isn't even remotely funny.