The last two champions you played have switched their passives...
after using an ability he gains movement speed and tramples all enemies he walks through
gets increased armor and magic resist for every enemy champion around him
........GG
after using an ability he gains movement speed and tramples all enemies he walks through
gets increased armor and magic resist for every enemy champion around him
........GG
becomes invisible after standing still.
generates hate. At maximum hate, his next ability will transform him into Mega Teemo, granting increased invisibility and access to more shrooms.
Now gets 40% speed boost when moving toward an injured teammate.
Now regenerates 0.3% of her health every second.
I think I might have broke Soraka.
: increased movement speed
: increased attack speed
...absolutely no difference made.
Has a permanent Bear Stance that roots instead of stuns.
Can actually chase now.
Vayne: "Oh you want to trade with me? Just stand there and eat 3 whole autos." Nautilus: "You shall Naut escape me!"
Now summons a Voidling after every 4 spell casts. Actually really OP with the extremely low CD on his W, though he has no way of healing himself.
Sheds a chunk of himself on every spell cast, and on death, splits into 4 blobs that can resurrect him. Wtf.........
now gets the flow shield and double crit chance
cooldowns are reduced by 15 seconds when he gets kill/assist
Now they are both terrible
Upon dying,
enters a spirit form that allows him to keep casting spells for 7 seconds, but cannot move.
now gains bonus HP equal to 25% of his mana.
Welp, Singed just got nerfed to sub-Urgot tier. Karthus wouldn't mind that change though.
Has bleed effect that stacks on auto attacks and abilities
Collects souls to gain armor and AP
........GG
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Poppy Now reduces physical and magic damage by 50% if it's more then 10% of her current HP
While Poppy ge- waaait a minuet...
Now takes 15% reduced magic damage and can move through units
Now regenerates 0.3% of his max hp per second
Not too bad.
gets bonus armor and mr the longer he is in a fight.
regens hp like crazy when he isn't tanking damage.
that actually doesn't work out bad for either.
's mana regeneration is increased by 1% for each 1% of his missing mana.
Whenever
kills an enemy unit, he regains 9 + (1 × Swain's level) mana. On a champion kill or assist, he regains an additional 9% of his maximum mana
now speeds up allies hit with her spells.
now marks enemies with her spells, auto attacks triger it for bonus damage.
Well considering Lux only has one spell that works on allies, I think this may suck. Works wonders with Nami though, Land a Q, E yourself and deal some heavy damage.
Loses an item slot and gains the hexcore, so I suppose he gets a good item or going full ap, ap/mana.
Gains x health and x mana back eyerytime he kills a unit, embrace the glorious Nomolution?
Now gets stacks on nearby spell casts, and consumes these stacks on autoattack to heal herself
Autoattacks reduce the enemies Armor and MR.
Well Maokai's probably going to have issues; Kayle might actually become pretty unkillable if her spells had any shorter of a cooldown.
Sivir's damaging abilities apply stacks of Deconstruction for 7 seconds, stacking up to 3 times. Upon reaching 3 stacks, the stacks detonate and the target suffers true damage. Basic attacks will refresh the duration, but will not add additional stacks
Vel'Koz gains 30/35/40/45/50 movement speed for 2 seconds when he attacks an enemy champion.
Sivir got a net buff. (Holyshit full CDR Sivir's Qs. Whoah.) Vel'Koz got some mobility. Buff-buff situation?
Become invisible after standing still for 3 seconds
Falling less than 30% summons a clone
now turns invisible when he stands still.
now turns into a zombie hulk upon death and gains lifesteal and movement speed.
Well... shit.
Now deals an additional 6% bonus damage increasing by 1% for every 6 ability power and 6% spell vamp increasing by 1% for every 6 attack damage.
Now has a rage bar that fills up when in combat and when it reaches full transforms into a monster that gains additional health, armor, magic resist, and damage.
As if Akali isn't overpowered enough... Jesus
now starts a game with an augment bone, which he can upgrade to enhance one of his abilities. after upgrading the bone three times his ultimate (no matter how the hell will he activate it) is enhanced as well
now generates rage on auto-attacks and whenever he's hit. at maximum rage he transforms into Mega-Viktor and gains access to a different set of abilities.
Basic attacks increase his attack speed by a percentage, lasting for 2.5 seconds and stacking up to 6 times.
If he stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action or being moved will break his camouflage, giving him 40% bonus attack speed for 3 seconds.
Now gets an AS and MS buff whenever an ability hits an enemy....O GOD she would be so sticky
Now passively gains Spellvamp and AP......eh
generates rage every time he deals or takes damage. At maximum rage, his next ability will transform him into Mega Malzahar, giving him even better ratios than he already has, and insane natural tankiness.
summons a Voidling every four spell casts, scaling with 100% bonus AD and all armor penetration, and lasting 21 seconds. After 7 seconds, the Voidlings grow, and their armor and AD are boosted 50%. After 14 seconds, they enter Frenzy, doubling their attack speed.
I now main ADC Gnar.
30% of all damage dealth is returned as a barrier
Auto attacking a champion below 50% health will do Max health% damage
The thought of Zed ulting with Iron Man.... lol
Now has: Every 4th spell cast will stun the target(s).
Now has: Poisons and Twin Fang casts on champs will put stacks on Aspect of Serpent. She gets bonuses at 75, 200, and 400.
Cassiopeia just got absurdly OP. Annie can't do much without a passive overhaul.
Now deals extra magic damage based on level/bonus health every 9 seconds, (with cooldown decreased by auto attacking) and restores 10/20/30 mana.
Now gains stacks of essence theft. Upon reaching 9 stacks, his next ability heals him based on number of targets hit and ap.
So basically Shen gets even more sustain than usual, and Ahri trades hp for mana and extra damage on auto attacks.
Nothing insane either way, but still pretty cool.
Upon death,
returns to her plant form. After a delay of two seconds, she can fire a thorn that deals large amounts of true damage in a line.
will run 70% faster when within 2500 range of an ally below 40% health.
Eh... I wish I had just played
and
because LeBlanc would become so much better at roaming (stealth, gap-closers, and a root? YES PLEASE!)
gets 20% more damage from striking from behind
gets 1% more mana regen the less mana he has
I find the thought of viktor suddenly bursting into flames amusing.
