
Passive: Concussive Blows REMOVED
*We found Chilling blows to be too useful of a passive when trading in lane, chasing, engaging, counter engaging or in full teamfights, so we decided to revisit the passive to see if its use to be limited to specific windows of opportunity that were clearly broadcast to the enemies.
*
Passive: Aspect of Chilling Defender
Braum gains one stack of Aspect of the Chilling Defender for every instance of damage he takes. Damage instances blocked by his E also give one stack per instance. He gains an additional stack every second he is CC'ed near an allied champion (600 range).
150 stacks: Braum gains an additional 10 + (4* level) armor, 10 + (1.25level) magic resist, and 276 (+77level) HP
400 stacks: Braum's fourth auto attack with 7 seconds will ~~silence them ~~ slow the target by 99%. This has a cooldown of 12 seconds after the last autoattack animation has been finished.
650 stacks: Braum can dash to an enemy with his autoattacks (225 range) knocking them up for 0.25 seconds. This has a cooldown of 7 seconds
This new passive allows Braum to reach a late game fantasy, giving roughly the same power late game, while reducing its brutal power in the laning phase. In fact, this new passive allows Braum to be more impactful after farming up his stacks, which require very little effort. We have also tweaked Braum's Base stats to reflect this also.
Q: Winter's Bite
Damage increased from 60/105/150/195/240 + (2.5%max HP) to 6/10.5/15/19.5/24 + (0.5 * stacks of Aspect of Chilling defender)
Again, the power of Braum's peeling in lane hinder's his enemy laner's ability to effectively find windows of opportunity to duel with Braum and his laning partner. Thus we wanted to reduce the damage of the skill while still retaining its impact in a less abusive manner.
W: Stand Behind Me
Bonus Armor/MR increased from 15/17.5/20/22.5/25 + (%of bonus stat) to 5/7/9/11/13 + (5% Aspect of Chilling Defender stacks)
Stand Behind Me was providing too much free stats in lane without much interaction or risk. So we tweaked the numbers so that it required Braum to actively be hit by something in order for it to be effective.
E: Unbreakable
Cooldown now scales with Aspect of the Chilling Defender: -1 second per 100 stacks
Cooldown increased to 28/26/24/22/20 from 18/16/14/12/10
Movement speed increased from 10% to 10/12.5/15/17.5/20%
E needed a bit of buffing, since it is now the main focus of Braum's offensive pattern. However, the early game cooldown must be increased so it does not become abusive, while still retaining the late-game fantasy.
~~R: Glacial Fissure ~~ REMOVED
R: Chilling Defender
Braum slams his shield into the ground, gaining 5 stacks of Aspect of the Chilling Defender
Cooldown decreased from 140/120/100 to 60/50/40
Mana cost increased from 100 to 125/110/95 mana
We really needed to emphasize that Braum's new passive was his major selling point, and since it has so much potential already, we decided to remove some of the power from Braum's ultimate to compensate. To even things out, we have allowed Braum to reach his late-game fantasy even faster through the use of this spell.
Stats:
Armor: Reduced from 26.72 (+4) to 16.72 (+0)
MR: Reduced from 30 (+1.25) to 20 (+0)
HP: Reduced from 576 (+87) to 300 (+10)
AD: Reduced from 55 (+3.2) to 40 (+2.2)
Movement Speed: Reduced from 335 to 315
See above in the Passive for details
Final Note From RiotStashu: *In our internal playtests we have found this new iteration of Braum to be much more interesting to play as, and allows him to do Tons Of Damage when he reaches late game, so he doesn't feel like just another meatshield. However, we realize that the breakpoints of his skills can be tweaked to allow him to feel more impactful at different stages of the game, if need be. However, rest assured this will be nothing like the Cassiopeia rework that was released a while ago, and Braum represents the direction we want to really push the game to its next level. *