The Ranked Cast - TEAM COMPOSITION MATTERS - S01E06 - League of Legends
Casting Ranked is my casting series where I describe tips and tricks and cast friends as they claim the League of Legends ranked ladder.
Casting Ranked is my casting series where I describe tips and tricks and cast friends as they claim the League of Legends ranked ladder.
It DOES matter. Technically yes, you could beat any team with any composition as long as you have the proper strategy or tactics or skill or whatever, but let's be serious, most people don't have that kind of skill. Most of them are ready to just give up the instant they see Zac or Janna on the enemy team.
If you overspecialize and go as an all AD melee assassin and ADC team, your life is going to be VERY difficult. It doesn't take much to counter that. You could do it with one champion; hell, you could do it with one SKILL, yet people do it tens, perhaps even hundreds of thousands of times every day and have been for the past five years, perhaps since the very beginning of League. Most everyone is out only for themselves, obsessed with getting all of the pentakills and nothing else. They don't pay attention to what the rest of their team is doing at best, and at worst expect the rest of the team to build around them (e.g. all those Yasuo mains who want every allied champion to have a knock-up).
If you go as an all damage team, and one kind of damage, specifically, you are allowing the enemy team to take advantage of you. An assassin who falls behind has nothing to fall back on. Supports, at least, benefit others through utility and crowd control, tanks have their natural durability, but a weak ADC or assassin is a liability, and how do you guarantee an entire team of them doesn't fall behind for an instant?
More than that, a team without crowd control or defensive abilities or AOE attacks, who are focused solely on getting pentakills, can't push well, nor can they defend lanes. Once they fall behind, they start ignoring objectives, which the enemy will just take at their leisure. They won't push or defend, so the enemy takes one turret after another, and by this point they can't fight back as the enemy gets the Herald or even the Baron, since they've allowed themselves to fall so far behind by trying to play defensively (which they don't even do) with a team of champions that are designed for the complete opposite of that. By the time the first surrender vote can even be cast, all 11 turrets and 3 inhibitors are down. And people will just shrug it off, blame it all on the support not rushing a sightstone or something, and then move on to repeat the exact same mistakes movement by movement down to the micrometer for the next hundred thousand games.
I've talked about this for years and made dozens, if not hundreds of threads about this, and no one has yet to understand. At this point, I don't know if they're even capable of ever understanding in this iteration of the universe; it's like trying to explain quantum mechanics to a gnat.