I will make Aatrox sound overpowered using the gameplay boards' strategies.

garren9··73 votes·3,698 views

This is a joke riot, please don't move this to gameplay.

wtf rito this champ is broke does mor dmg than adc mor cc than tank Aatrox

Passive - Basically a free guardian angel so you can't focus him because if you attack him his team kills you and he doesn't even die, and if you don't focus him he uses his loads of damage to kill you.

Q - This can literally knock of every champion on their entire team which is basically a zyra ult but a basic ability of a DIVER

W - Can in almost all 1v1's heal him for more damage than he takes once he's under 50% health, so the only way to kill him is to use burst but if you do he will just revive and then the burst is on cd so he just heals back up and then you're burst is also down for their backline.

E - Just incase he was having difficulties getting close enough to the enemy even with a gap closer (because the player is too garbage) he has an AOE slow basically making him have as much cc as a tank.

R - Gives Aatrox attack speed which makes his W proc even more often so its almost impossible to kill this guy you just have to sit and watch him get all of his health back every time he gets hit, while dealing truckloads of damage and you can't even get away because if his mobility and cc.

So basically, Aatrox has the CC of a tank, the damage of an adc, and the mobility of a diver.

And to once again keep Riot from moving this to the gameplay section, here's a few memes: http://www.winterbluemusic.com/wp-content/uploads/2016/01/Spiderman-Memes-Google.jpg https://i.ytimg.com/vi/tYoDw8uCmRQ/maxresdefault.jpg http://i.imgur.com/hlUkLVX.gif?noredirect

Edit: Okay, maybe Aatrox's kit IS powerful, but thats not the point. I made it sound like Aatrox's Q is like and Alistar WQ combo, his E sound like an aoe nasus slow, etc. The gameplay boards seem to act like Yasuo's windwall is a Taric ult for ranged champions, /r.

40 Comments

GULAG 4 U47 votes

Literally every yasuo post in a nutshell

Oh shit now ppl are going to throw me the gameplay card

ChaoticPinecone37 votes

Except that you forget one key difference - Yasuo actually has damage.

GULAG 4 U11 votes

I GOT GAMEPLAYED BOIS

I AM A FUCKING PROPHET

jokes aisde, i play both champions. With a proper build, aatrox also hits like a truck and sustains harder. It's just that aatrox can never get there.

Asayake 5150glow2 votes

{quoted}

I GOT GAMEPLAYED BOIS

I AM A FUCKING PROPHET

jokes aisde, i play both champions. With a proper build, aatrox also hits like a truck and sustains harder. It's just that aatrox can never get there.

What proper build?

Bork Rav is decent, but leaves you squishy af. Cleaver is ok, probably. Bloodthirster is nice but super expensive. Youmuu's doesn't give AS anymore, plus half your burst is AP. And Bork Rav alone will lose to an Olaf with just a Titanic because Olaf has about 200% the attack speed buffs of Aatrox, as well as high base damage AD scaling poke which can be spammed with a low cooldown and doesn't cost %health, and true damage, as well as flat AD from his ult.

GULAG 4 U1 votes

Bork rav is garbage. You're maxing E, not W, why the f!@# are you building as first? It's plain retarded. You always go RH->PD, then either DD, BC, FM or SV.

roar20011 votes

i like titanic atackspeed

GULAG 4 U1 votes

Titanic is bad without rageblade, you need lifesteal on aatrox if you don't run warlord's.

Auz the Ripper20 votes

The reason Aatrox's numbers are terrible is exactly because his kit is too strong.

HazyCloud72 votes

Nice to at least a couple people with sound logic and reasoning.

Sagan Forever16 votes

But i only have a 27% win rate vs Aatrox , and I see your points as totally valid and will now write about it in the gameplay boards. Kappa

Tempist12 votes

You're absolutely correct about Aatrox's kit being absurdly powerful, because it is. The kit is inherently toxic and broken.

The reason he's awful isn't because of the kit itself. It's because his numbers are intentionally kept low to keep the champion crippled. If his numbers were competitive, Aatrox would be permabanned.

ChaosThief1 votes

And if he isn't banned, always picked in professional play.

BatchBustsMeta10 votes

Ironically all this is true, that's why riot keeps his number super low, and keeps him in the trash can. :-(

Adriqnohee8 votes

But Aatrox isn't bad because his kit is bad, he is considered one of the worst champions in the game because of the multiple nerfs that dumpstered him into uselessness, nerfs that he received because of an unhealthy kit, your example is counter productive, specially because if he is given decent numbers he is simply unstoppable.

Zelorxon7 votes

Too bad he lacks the numbers, also a legit build. FeelsBadMan

GULAG 4 U1 votes

LEgit aatrox build you say?

item 3074 item 3046 item 3031 item 3071 item 3065 item 3047

U w0t m9?

Abandon1 votes

You're not the first person to conjure up that build and definitely not going to be the last.

It's a strong build that I favoured for most of S5 - S6 but even now it's starting to age a little haha. If you ever feel like playing Aatrox again, why don't you try out this new build I've been fiddling around with:

item 3074 item 3124 item 3006 item 3065 item 3143 item 3146

It's incredibly expensive and requires you to snowball a bit, but I've found that the 2 item power spike on RH + Guinsoo > RH + PD at all stages of the game. With those two items, you won't be needing your final damage item (I like bork for dueling and gunblade for confusing the fuck out of the enemy and dealing ridiculous burst damage) until your very very last slot. It also eliminates people itemising against you properly through it's mixed damage and makes it so that not only can you actually out damage other carries but like people expect from Aatrox, outsustain them too.

Also, Death's Dance is a trap item on Aatrox. I've used it extensively and to be honest, if you want more survivability or lifesteal just go with either a item 3156 or item 3072 .

GULAG 4 U1 votes

I'd run it if rageblade's onhit damage scaled off it's stat :/

Abandon1 votes

Trustttttt me, it's expensive but it's g00000000d :D

That attack speed buff really made it worth buying imo, you can stack it up really fast and those stacks grant you some hefty stat yo.

GULAG 4 U1 votes

Might try it someday

Asayake 5150glow1 votes

[{quoted}](name=Justicar Aatrox,realm=OCE,application-id=Ir7ZrJjF,discussion-id=MPLpspyZ,comment-id=00040000000000000000,timestamp=2016-12-16T03:01:59.394+0000)

Trustttttt me, it's expensive but it's g00000000d :D

That attack speed buff really made it worth buying imo, you can stack it up really fast and those stacks grant you some hefty stat yo.

Feels a little squish early, a Garen could 100-0 you with that...

Then again, bloodwell, and most Aatrox builds aren't any different.

Abandon1 votes

Sound concern but in my experience, if you're up against Garen you should be normally beating him and at worst, be even. He shouldn't be able to 100-0 unless you really fucked up.

Only Play Darius5 votes

Completely ignoring his garbage base stats

Abandon3 votes

Holy fuck, this is why I hate Aatrox threads. Even if done in satire, the amount of absolute disillusion on how weak Aatrox actually is legitimately tilts me.

"The reason Aatrox's numbers are terrible is exactly because his kit is too strong." "Ironically all this is true, that's why riot keeps his number super low, and keeps him in the trash can. :-(" "You're absolutely correct about Aatrox's kit being absurdly powerful, because it is. The kit is inherently toxic and broken."

Absolutely clueless to what the words toxic, broken and/or too strong mean.

Aatrox kit in a nutshell: P - Guardian Angel passive with relatively long c/d, good when up but when popped Aatrox is almost guaranteed to die. Attack speed steroid based on skills that use hp. Attack speed was nerfed from 50% flat -> 35% scaling into 60% lategame. Was buffed for slightly better cooldown (this buff is appreciated). Q - Long c/d 1 use engage or disengage tool, self-stuns but also knocks up others in area long enough to land 1 auto attack while they are airborne. Has pathetic scaling. Has not been touched by balance. Does not work well with colossus considering he uses 10% of his current hp to cast. W - A generic three hit passive. Has Bonus AD scaling. The heal is only relevant when freely auto-attacking and/or when you're below 50% hp. The damage portion is nice but it does not scale of any other stat besides bonus AD. E - An AOE slow slow. Decent poke with mixed damage but hard to increase due to hybrid scaling. Hard to land past laning phase. Pretty long cooldown until later ranks. Does very little damage later on. A little love tap on the base damage when he was good, didn't really change much. R - Generic burst damage with pure ap ratio. Attack range increase is pretty unique but an extra attack speed steroid on top of his passive attack speed makes it less efficient than if it gave bonus AD or some other offensive stat. No nerfs after release but received incredibly niche buff that helps him charge his P if his R lands on enemy.

Now, I don't know if this is just me but isn't there just too LITTLE in his kit for it to be considered O/P? Because I can't see anyone pointing out anything in his kit that is actually O/P.

Does he have... invisibility? Nope. Does he have... strong ad ratios? Nope. Does he have... crit chance or armour pen? Nope. Does he have... a refreshing shield? Nope. Does he have... multiple dashes or a extremely low cooldown dash? Nope. Does he have... long lasting cc or utility? Nope. Does he have... good base stats? Nope. Does he have... extremely high burst potential outside of snowball? Nope. (I'm not counting AP Aatrox because that is a gimmick at best). Does he have... good sticking potential? Nope. Does he have... tenacity or cc immunity? Nope. Does he have... damage reduction? Nope. Does he have... true damage or high %hp damage abilities? Nope.

The list can go on. If it was just numbers, he would still be regarded as someone with an inherently broken kit and would still see play competitively. Fiora is an example of a champion who has a pretty disgusting kit but her numbers were gutted. However she is still popular, she is still capable and she is still strong. Aatrox barely took a nerf. His core kit remained the same and nothing really changed except his clear time in the jungle and having a bit more attack speed in lane. That's it.

"If his numbers were competitive, Aatrox would be permabanned." The only way his numbers would even be anywhere near as high as it needs to be to actually make him 'O/P' is if the devs purposely cranked it all the way up. And by all the way up, I'm talking ratios of total AD over 1.0, i'm talking base stats that are almost 1.5x his current base damage. There's no way in hell they are just going to do that so even if they buffed everything slightly, it wouldn't change the fact that Aatrox's biggest problem is HIS KIT. NOT HIS BASE DAMAGES ON SPELLS OR HIS LOWERED ATTACK SPEED. IT'S HIS ENTIRE KIT THAT'S HOLDING HIM BACK. IT IS BINARY AND IT IS WEAK.

If you look at the direction fighters are going (Kled, Camille) you'll see that they have A LOT of innate power and strong defensive spells. They also synergise with much more keystones and have much more flexibility in their kit. Nearly every fighter has sustain now. Nearly every new iteration of melee champion is receiving true damage, high mobility, big powerful aoe ultimates and cohesive kits that not only fit their theme but also enhances their player's experience and skill. Yet here we are, talking about a champion who has been barely touched mind you - has a playrate SO LOW that champion.gg can't even find data on him anymore and yet is meant to be "held down because he's too o/p"

Tl;dr - Aatrox whilst capable in the hands of a good Aatrox player is capable at best but is a detriment to the team at worst. He is nowhere near the levels to be be even considered to be "toxic" or "o/p" so for you fools who have 1. barely played him or 2. barely played against him to state that he is somehow "too toxic and o/p", I'm calling you out on your bullshit and begging you to please never talk about him again. Thanks.

I am ready for the downvotes.

Asayake 5150glow5 votes

[{quoted}](name=Justicar Aatrox,realm=OCE,application-id=Ir7ZrJjF,discussion-id=MPLpspyZ,comment-id=000e,timestamp=2016-12-15T11:50:11.840+0000)

Holy fuck, this is why I hate Aatrox threads. Even if done in satire, the amount of absolute disillusion on how weak Aatrox actually is legitimately tilts me.

"The reason Aatrox's numbers are terrible is exactly because his kit is too strong." "Ironically all this is true, that's why riot keeps his number super low, and keeps him in the trash can. :-(" "You're absolutely correct about Aatrox's kit being absurdly powerful, because it is. The kit is inherently toxic and broken."

Absolutely clueless to what the words toxic, broken and/or too strong mean.

Aatrox kit in a nutshell: P - Guardian Angel passive with relatively long c/d, good when up but when popped Aatrox is almost guaranteed to die. Attack speed steroid based on skills that use hp. Attack speed was nerfed from 50% flat -> 35% scaling into 60% lategame. Was buffed for slightly better cooldown (this buff is appreciated). Q - Long c/d 1 use engage or disengage tool, self-stuns but also knocks up others in area long enough to land 1 auto attack while they are airborne. Has pathetic scaling. Has not been touched by balance. Does not work well with colossus considering he uses 10% of his current hp to cast. W - A generic three hit passive. Has Bonus AD scaling. The heal is only relevant when freely auto-attacking and/or when you're below 50% hp. The damage portion is nice but it does not scale of any other stat besides bonus AD. E - An AOE slow slow. Decent poke with mixed damage but hard to increase due to hybrid scaling. Hard to land past laning phase. Pretty long cooldown until later ranks. Does very little damage later on. A little love tap on the base damage when he was good, didn't really change much. R - Generic burst damage with pure ap ratio. Attack range increase is pretty unique but an extra attack speed steroid on top of his passive attack speed makes it less efficient than if it gave bonus AD or some other offensive stat. No nerfs after release but received incredibly niche buff that helps him charge his P if his R lands on enemy.

Now, I don't know if this is just me but isn't there just too LITTLE in his kit for it to be considered O/P? Because I can't see anyone pointing out anything in his kit that is actually O/P.

Does he have... invisibility? Nope. Does he have... strong ad ratios? Nope. Does he have... crit chance or armour pen? Nope. Does he have... a refreshing shield? Nope. Does he have... multiple dashes or a extremely low cooldown dash? Nope. Does he have... long lasting cc or utility? Nope. Does he have... good base stats? Nope. Does he have... extremely high burst potential outside of snowball? Nope. (I'm not counting AP Aatrox because that is a gimmick at best). Does he have... good sticking potential? Nope. Does he have... tenacity or cc immunity? Nope. Does he have... damage reduction? Nope. Does he have... true damage or high %hp damage abilities? Nope.

The list can go on. If it was just numbers, he would still be regarded as someone with an inherently broken kit and would still see play competitively. Fiora is an example of a champion who has a pretty disgusting kit but her numbers were gutted. However she is still popular, she is still capable and she is still strong. Aatrox barely took a nerf. His core kit remained the same and nothing really changed except his clear time in the jungle and having a bit more attack speed in lane. That's it.

"If his numbers were competitive, Aatrox would be permabanned." The only way his numbers would even be anywhere near as high as it needs to be to actually make him 'O/P' is if the devs purposely cranked it all the way up. And by all the way up, I'm talking ratios of total AD over 1.0, i'm talking base stats that are almost 1.5x his current base damage. There's no way in hell they are just going to do that so even if they buffed everything slightly, it wouldn't change the fact that Aatrox's biggest problem is HIS KIT. NOT HIS BASE DAMAGES ON SPELLS OR HIS LOWERED ATTACK SPEED. IT'S HIS ENTIRE KIT THAT'S HOLDING HIM BACK. IT IS BINARY AND IT IS WEAK.

If you look at the direction fighters are going (Kled, Camille) you'll see that they have A LOT of innate power and strong defensive spells. They also synergise with much more keystones and have much more flexibility in their kit. Nearly every fighter has sustain now. Nearly every new iteration of melee champion is receiving true damage, high mobility, big powerful aoe ultimates and cohesive kits that not only fit their theme but also enhances their player's experience and skill. Yet here we are, talking about a champion who has been barely touched mind you - has a playrate SO LOW that champion.gg can't even find data on him anymore and yet is meant to be "held down because he's too o/p"

Tl;dr - Aatrox whilst capable in the hands of a good Aatrox player is capable at best but is a detriment to the team at worst. He is nowhere near the levels to be be even considered to be "toxic" or "o/p" so for you fools who have 1. barely played him or 2. barely played against him to state that he is somehow "too toxic and o/p", I'm calling you out on your bullshit and begging you to please never talk about him again. Thanks.

I am ready for the downvotes.

Except what does Aatrox have that makes it flat out impossible to fight or trade with as long as he can 1v1 you?

At least, he used to have it.

Sustain.

The reason Aatrox was gutted is because his theme, his playstyle was so feast or famine. If he gets ahead, you will never kill him, you will never poke him out, because of his ability to heal half his health in a few hits. However, if he can't 1v1 you, then he is utterly useless. His lifesteal is useless because he still dies in a flat out fight, and he can't sustain and poke due to being zoned, since he needs to hit minions to heal. So instead of making a broken feast or famine duelist, they decided to nerf his base stats and ratios until he can't 1v1 most champions.

Abandon1 votes

Except most of the time, you can fight him.

Except they never really touched his base stats.

Except they didn't touch his ratios.

Here is the link to his balance history - though I bet you won't read it and continue to make up crap anyway. http://lol.gamepedia.com/Aatrox_-_the_Darkin_Blade#v3

Here is his context to his 'biggest' nerf: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.

Basically, he was pulling an Tankko. But guess what, unlike Ekko his damage fell of hard late. Unlike Ekko, his doesn't have infinite mobility and incredibly wave clear. Unlike Ekko, his 'get out of jail free' still got him killed if it was popped. Not once did it mention about his "impossible to 1v1" or "insane lifesteal". They didn't even touch his W.

Aatrox was never this "broken feast or famine duelist" it's just how people wanted him to be remembered. His W sustain is on a 3 HIT PASSIVE. It doesn't scale well and he has to choose between doing more damage or healing for a bit. Do you know how much attack speed he actually needs to be able to proc his sustain that often? And do you know how much bonus AD he has to forego to be able to obtain these attack speed items?

Let me list a few candidates who are not only strong duelists post nerfs, but are either able to keep up or outsustain Aatrox:

Warwick Graves Darius Tryndamere XinZhao Irelia Fiora Olaf

With and without items, all these champions here have strong sustain mechanics. If you've played Aatrox against them and both teams got to late game, you would see more or less at the end screen that you would have done similar amounts of healing.

Tl;dr - So, if Aatrox is o/p because of one ability, his W Blood Thirst, how is it that other champions with overall better kits can keep up with his sustain and are able to build tanky whilst he must go for ad/as/ls in order to have relevant healing?

P.S: Here's a clip of SEASON 3 Aatrox, aka Pre-Nerf Aatrox (his nerf happened on the 29th of October, this footage was uploaded on the 26th) vs a non-lifesteal build Warwick. Aatrox gets straight up destroyed in a lifesteal fight one that you seem to assume he was king in judging by the way you pose him as this "impossible to 1v1" character. https://www.youtube.com/watch?v=iaQ4yczWc7Y

Asayake 5150glow1 votes

[{quoted}](name=Justicar Aatrox,realm=OCE,application-id=Ir7ZrJjF,discussion-id=MPLpspyZ,comment-id=000e00000000,timestamp=2016-12-16T00:59:04.683+0000)

Except most of the time, you can fight him.

Except they never really touched his base stats.

Except they didn't touch his ratios.

Here is the link to his balance history - though I bet you won't read it and continue to make up crap anyway. http://lol.gamepedia.com/Aatrox_-_the_Darkin_Blade#v3

Here is his context to his 'biggest' nerf: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.

Basically, he was pulling an Tankko. But guess what, unlike Ekko his damage fell of hard late. Unlike Ekko, his doesn't have infinite mobility and incredibly wave clear. Unlike Ekko, his 'get out of jail free' still got him killed if it was popped. Not once did it mention about his "impossible to 1v1" or "insane lifesteal". They didn't even touch his W.

Aatrox was never this "broken feast or famine duelist" it's just how people wanted him to be remembered. His W sustain is on a 3 HIT PASSIVE. It doesn't scale well and he has to choose between doing more damage or healing for a bit. Do you know how much attack speed he actually needs to be able to proc his sustain that often? And do you know how much bonus AD he has to forego to be able to obtain these attack speed items?

Let me list a few candidates who are not only strong duelists post nerfs, but are either able to keep up or outsustain Aatrox:

Warwick Graves Darius Tryndamere XinZhao Irelia Fiora Olaf

With and without items, all these champions here have strong sustain mechanics. If you've played Aatrox against them and both teams got to late game, you would see more or less at the end screen that you would have done similar amounts of healing.

Tl;dr - So, if Aatrox is o/p because of one ability, his W Blood Thirst, how is it that other champions with overall better kits can keep up with his sustain and are able to build tanky whilst he must go for ad/as/ls in order to have relevant healing?

P.S: Here's a clip of SEASON 3 Aatrox, aka Pre-Nerf Aatrox (his nerf happened on the 29th of October, this footage was uploaded on the 26th) vs a non-lifesteal build Warwick. Aatrox gets straight up destroyed in a lifesteal fight one that you seem to assume he was king in judging by the way you pose him as this "impossible to 1v1" character. https://www.youtube.com/watch?v=iaQ4yczWc7Y

Eh, just using what I've heard over the past, say 3 years or so. I've not much idea what nerfs he actually received, although mostly I've heard talk about how his double healing under 50% was a problem (I remember going into the jungle and hitting old wraiths 3 or 4 times and healing back to essentially full, which can be compared with the healing capabilities of a lifesteal Riven build or something, except that Riven has low AS. Not sure about the comparison to Xin and WW, though. Xin's heal is based off AP, however, so I think it may fall off late game.

Anyway, clearly 'Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.' doesn't mean anything anymore, with Olaf getting 2.5 AS with just a Bork at practically full health (iirc, S6 this was).

Other than that, Xin has a three hit healing passive as well, and Aatrox's sustain outmatches any one of those with his lifestealy build(well, used to be, am seeing people use other things now), which makes up for no damage on his healing form, while his damage is higher than Irelia's against squishies, although I don't know how an AS speed works against a damage boost, but with Aatrox's ult being more powerful duel-wise, Aatrox should be able to hold his own against a Xin as long as he as a full bloodwell and doesn't get his Q interrupted by Xin's knock up.

Fiora's essentially a better drain tank than Aatrox ever was, sticky but low range, and almost entirely single target (less than Aatrox anyway, he has about 600 base damage in AoE). The thing is, she is terrible in teamfights, so there's no '5 people focusing 1 person who just sustains it all up' type of reaction (no that's not literal)

Abandon1 votes

See this is what I'm getting at, Aatrox NEEDS to go the lifesteal build to "outsustain" his opponent and in that case can you actually say that his sustain is primarily from his kit? If he's building Bork + Hydra or w/e, isn't that huge % of his sustain coming from his ITEMS and not his kit?

Sigh. My entire mission on this thread seeing as how it was so popular was to try and PROVE that Aatrox is and has NEVER been as o/p as people described. There was once a point when he was good, yes arguably VERY GOOD but o/p? I mean if a 15% attack speed and a few base damage on a long c/d poke can break a champion I honestly don't think they were in THAT good of a position to begin with.

It's like something is missing in a lot of people's thought process that really ticks me off, take this quote for example: "Aatrox's kit is overloaded, which is why it had to be nerfed to the point where it was basically unusable. He's pick/ban otherwise."

So if he wasn't nerfed, he would be pick or ban huh. A low mobility, low cc and medium damage fighter whose relatively squishy and cc susceptible is gonna be pick or ban :/? He was barely touched but for some reason he has one of the lowest play-rates right there with Mordekaiser, Post-nerf Kalista and Urgot.

I really don't want to go into specifics anymore since even though I posted evidence (that WW shows you pretty clearly how a champion who has an even 'weaker' kit is able to outduel and outsustain what many would call a sustain specialist), people just see it and dismiss it.

All I'm gonna say in final is that Aatrox was strong in his meta and has not been nerfed that much. He was never 'pushed' down to trash status his kit just simply aged poorly. Aatrox is actually much weaker than people suggest but that doesn't mean he's entirely bad, just a little handicapped against newer/better champions.

iLeftSchool4LoL2 votes
Joseraph2 votes

But all of this was more or less true before Riot curb-stomped him.

Chaos6891 votes

than

In Gameplay grammir do not muttir! Then!

KoKoboto1 votes

Aatrox really needs some changes though he gets shut down WAYYY too easily. I think every fighter in the game has the advantage over him.

Only way to play Aatrox is AP lol, saw it and was very impressed

EvilUnicornLord1 votes

Like old AP Tristana.

Leap on someone's face and R+E them.

TheWarlord1011 votes

us aatrox main <3 for trying m8 people complaing about yas don't make sense 2 me...

HazyCloud71 votes

This is literally the worst example you could have made. He's bad because his numbers suck, which was done because if they weren't with his kit he WOULD BE overpowered.

DarkRitual1 votes

You seem to have not noticed which Boards section this is in.

badooga1 votes

While waiting for his rework, they should nerf his W healing and buff his base stats to compensate. This will definitely make him less feast or famine than he is now.

WoonStruck1 votes

OP, the reasons you listed, outside of the forced E description, is exactly why Aatrox has been a balance issue in the past. That is why you're stupid.

Aatrox's kit is overloaded, which is why it had to be nerfed to the point where it was basically unusable. He's pick/ban otherwise.

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